Meshing, Geometric Modeling and Numerical Simulation 1 (eBook, ePUB)
Form Functions, Triangulations and Geometric Modeling
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Meshing, Geometric Modeling and Numerical Simulation 1 (eBook, ePUB)
Form Functions, Triangulations and Geometric Modeling
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Triangulations, and more precisely meshes, are at the heart of many problems relating to a wide variety of scientific disciplines, and in particular numerical simulations of all kinds of physical phenomena. In numerical simulations, the functional spaces of approximation used to search for solutions are defined from meshes, and in this sense these meshes play a fundamental role. This strong link between the meshes and functional spaces leads us to consider advanced simulation methods in which the meshes are adapted to the behaviors of the underlying physical phenomena. This book presents the basic elements of this meshing vision.…mehr
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- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 384
- Erscheinungstermin: 30. Oktober 2017
- Englisch
- ISBN-13: 9781119384038
- Artikelnr.: 52560736
- Verlag: John Wiley & Sons
- Seitenzahl: 384
- Erscheinungstermin: 30. Oktober 2017
- Englisch
- ISBN-13: 9781119384038
- Artikelnr.: 52560736
discrete 234 7.1.2. Modeling a parametric curve 237 7.1.3. Modeling an implicit surface 238 7.1.4. Modeling of a parametric surface 242 7.2. Starting from a discretization or triangulation, discrete
continuous 246 7.2.1. Case of a curve 247 7.2.2. The case of a surface 253 7.3. Starting from a point cloud, discrete
discrete 278 7.3.1. The case of a curve in two dimensions 278 7.3.2. The case of a surface 283 7.4. Extraction of characteristic points and characteristic lines 302 Chapter 8 Geometric Modeling: Examples 305 8.1. Geometric modeling of parametric patches 306 8.2. Characteristic lines of a discrete surface 311 8.3. Parametrization of a surface patch through unfolding 311 8.4. Geometric simplification of a surface triangulation 324 8.5. Geometric support for a discrete surface 325 8.6. Discrete reconstruction of a digitized object or environment 330 Chapter 9 A Few Basic Algorithms and Formulae 343 9.1. Subdivision of an entity (De Casteljau) 344 9.1.1. Subdivision of a curve 344 9.1.2. Subdivision of a patch 345 9.2. Computing control coefficients (higher order elements) 348 9.3. Algorithms for the insertion of a point (Delaunay) 351 9.3.1. Classic algorithm 352 9.3.2. Modified algorithms 355 9.4. Construction of neighboring relationships, balls and shells 357 9.4.1. Neighboring relationships 357 9.4.2. Construction of the ball of a vertex 359 9.4.3. Construction of the shell of an edge 361 9.5. Localization problems 363 9.5.1. Triangulations or simplicial meshes 363 9.5.2. Other meshes 367 9.6. Some formulae 367 Conclusions and Perspectives 369 Bibliography 371 Index 377
discrete 234 7.1.2. Modeling a parametric curve 237 7.1.3. Modeling an implicit surface 238 7.1.4. Modeling of a parametric surface 242 7.2. Starting from a discretization or triangulation, discrete
continuous 246 7.2.1. Case of a curve 247 7.2.2. The case of a surface 253 7.3. Starting from a point cloud, discrete
discrete 278 7.3.1. The case of a curve in two dimensions 278 7.3.2. The case of a surface 283 7.4. Extraction of characteristic points and characteristic lines 302 Chapter 8 Geometric Modeling: Examples 305 8.1. Geometric modeling of parametric patches 306 8.2. Characteristic lines of a discrete surface 311 8.3. Parametrization of a surface patch through unfolding 311 8.4. Geometric simplification of a surface triangulation 324 8.5. Geometric support for a discrete surface 325 8.6. Discrete reconstruction of a digitized object or environment 330 Chapter 9 A Few Basic Algorithms and Formulae 343 9.1. Subdivision of an entity (De Casteljau) 344 9.1.1. Subdivision of a curve 344 9.1.2. Subdivision of a patch 345 9.2. Computing control coefficients (higher order elements) 348 9.3. Algorithms for the insertion of a point (Delaunay) 351 9.3.1. Classic algorithm 352 9.3.2. Modified algorithms 355 9.4. Construction of neighboring relationships, balls and shells 357 9.4.1. Neighboring relationships 357 9.4.2. Construction of the ball of a vertex 359 9.4.3. Construction of the shell of an edge 361 9.5. Localization problems 363 9.5.1. Triangulations or simplicial meshes 363 9.5.2. Other meshes 367 9.6. Some formulae 367 Conclusions and Perspectives 369 Bibliography 371 Index 377