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The 12th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning was hosted by the University of L'Aquila and was held in L'Aquila (Italy) from July 13 to 15, 2022. The conference has established itself as a consolidated fertile forum where scholars and professionals from the international community, with a broad range of expertise in the TEL field, share results and compare experiences Technologies in TEL are capable of delivering smart, personalized, tailored, and motivating learning solutions. Methods are coming from different fields, such as…mehr
The 12th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning was hosted by the University of L'Aquila and was held in L'Aquila (Italy) from July 13 to 15, 2022. The conference has established itself as a consolidated fertile forum where scholars and professionals from the international community, with a broad range of expertise in the TEL field, share results and compare experiences
Technologies in TEL are capable of delivering smart, personalized, tailored, and motivating learning solutions. Methods are coming from different fields, such as education, psychology, medicine, computer science, and from diverse communities, where collaboration and co-working are used.
Blended Learning in the Foundational Design Studio.- Supporting the Semi-Automatic Feedback Provisioning on Programming Assignments.- A Case Study on Students' Opinions about Adaptive and Classical Tests.- A New Metric to help Teachers Unveil Meaningful Learning in Concept Maps.- Mini-games to motivate and engage users in learning recycling rules.- Effects of VR on Learning Experience and Success.- Educational Code-Review Tool: A First Glimpse.- Automatic Educational Concept Extraction Using NLP.- Design and Computational Thinking with IoTgo: What Teachers Think.- Serious Games for Autism based on Immersive Virtual Reality: a Lens on Methodological and Technological Challenges.
Blended Learning in the Foundational Design Studio.- Supporting the Semi-Automatic Feedback Provisioning on Programming Assignments.- A Case Study on Students' Opinions about Adaptive and Classical Tests.- A New Metric to help Teachers Unveil Meaningful Learning in Concept Maps.- Mini-games to motivate and engage users in learning recycling rules.- Effects of VR on Learning Experience and Success.- Educational Code-Review Tool: A First Glimpse.- Automatic Educational Concept Extraction Using NLP.- Design and Computational Thinking with IoTgo: What Teachers Think.- Serious Games for Autism based on Immersive Virtual Reality: a Lens on Methodological and Technological Challenges.
Blended Learning in the Foundational Design Studio.- Supporting the Semi-Automatic Feedback Provisioning on Programming Assignments.- A Case Study on Students' Opinions about Adaptive and Classical Tests.- A New Metric to help Teachers Unveil Meaningful Learning in Concept Maps.- Mini-games to motivate and engage users in learning recycling rules.- Effects of VR on Learning Experience and Success.- Educational Code-Review Tool: A First Glimpse.- Automatic Educational Concept Extraction Using NLP.- Design and Computational Thinking with IoTgo: What Teachers Think.- Serious Games for Autism based on Immersive Virtual Reality: a Lens on Methodological and Technological Challenges.
Blended Learning in the Foundational Design Studio.- Supporting the Semi-Automatic Feedback Provisioning on Programming Assignments.- A Case Study on Students' Opinions about Adaptive and Classical Tests.- A New Metric to help Teachers Unveil Meaningful Learning in Concept Maps.- Mini-games to motivate and engage users in learning recycling rules.- Effects of VR on Learning Experience and Success.- Educational Code-Review Tool: A First Glimpse.- Automatic Educational Concept Extraction Using NLP.- Design and Computational Thinking with IoTgo: What Teachers Think.- Serious Games for Autism based on Immersive Virtual Reality: a Lens on Methodological and Technological Challenges.
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