Magic and Mayhem abound.
Vidarr Allefar and friends must make haste to his estranged home of Asken de Gulles, a place Vidarr has ever seen. Vidarr is joined by Rory Belkin and Ingefaer vod Renku, and newcomer Rikk Mluvnal, a dvaerg skald. Together they trek across the dangerous wilds to reach his kin, who are about to be annihilated--from without and within.
Bandits and beast stall their hurried sprint across the driest steppes Vidarr has ever seen. Injuries force him to develop his nascent magical powers: healing, emotion sensing, and mind travel. What he finds at the d'oglemann village forces him to pursue a desperate plan.
Will his growing talents be enough to stop the Legion from killing his kin? And what of the Asken de Gulles' clan leader whose lust for power is an unforeseen danger to them all?
Vidarr Allefar and friends must make haste to his estranged home of Asken de Gulles, a place Vidarr has ever seen. Vidarr is joined by Rory Belkin and Ingefaer vod Renku, and newcomer Rikk Mluvnal, a dvaerg skald. Together they trek across the dangerous wilds to reach his kin, who are about to be annihilated--from without and within.
Bandits and beast stall their hurried sprint across the driest steppes Vidarr has ever seen. Injuries force him to develop his nascent magical powers: healing, emotion sensing, and mind travel. What he finds at the d'oglemann village forces him to pursue a desperate plan.
Will his growing talents be enough to stop the Legion from killing his kin? And what of the Asken de Gulles' clan leader whose lust for power is an unforeseen danger to them all?
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