Music and Sonic Environments in Video Games (eBook, PDF)
Listening to and Performing Ludic Soundscapes
Redaktion: Galloway, Kate; Hambleton, Elizabeth
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Music and Sonic Environments in Video Games (eBook, PDF)
Listening to and Performing Ludic Soundscapes
Redaktion: Galloway, Kate; Hambleton, Elizabeth
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Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.
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Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 276
- Erscheinungstermin: 6. November 2024
- Englisch
- ISBN-13: 9781040135303
- Artikelnr.: 72284028
- Verlag: Taylor & Francis
- Seitenzahl: 276
- Erscheinungstermin: 6. November 2024
- Englisch
- ISBN-13: 9781040135303
- Artikelnr.: 72284028
Kate Galloway is Assistant Professor at Rensselaer Polytechnic Institute, USA. Her research addresses how and why contemporary artists remix and recycle sounds, music, and texts encoded with environmental knowledge and the creative and social phenomena of internet music communities and practices of listening to the internet. With Paula Harper and Christa Bentley, she co-edited the collection Taylor Swift: The Star, The Songs, The Fans. Elizabeth Hambleton is a librarian and an instructor at Worcester Polytechnic Institute, USA, where she teaches audio for video games. Her research in video games focuses on virtual world soundscapes and sound design.
List of Figures, Tables, and Musical Examples
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed
Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and
Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout
Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror
Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the
Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal
Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype
in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes
of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the
Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed
Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and
Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout
Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror
Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the
Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal
Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype
in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes
of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the
Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
List of Figures, Tables, and Musical Examples
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed
Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and
Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout
Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror
Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the
Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal
Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype
in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes
of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the
Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index
Series Foreword
Prologue: Listening to, Performing, and Playing Game Soundscapes
Kate Galloway and Elizabeth Hambleton
Part 1
Worldbuilding and Representing Soundscapes
Chapter 1: Soundscape, Narrative, and Gameplay in the Assassin's Creed
Series
Stephanie Lind
Chapter 2: The Sonic Environments of Medieval(ist) Games
Karen M. Cook
Chapter 3: Quiet and Lonely but Proud: Narrative Sound Design and
Composition in the Banner Saga Trilogy
Eric Segerstrom
Chapter 4: Radiation Acoustics and the Nuclear Soundscape in the Fallout
Franchise
Reba A. Wissner
Part 2
Sonic Environments, Performance, and Analytic Play
Chapter 5: Currencies and Values of Game Sounds
Peter Smucker
Chapter 6: Virtuosic Play in Super Mario Maker 2
William Ayers
Chapter 7: Sound Affects and Musical Disorientations in Exploration Horror
Video Games
Sara Bowden
Part 3
Meaning, Sound, and Place
Chapter 8: Strutting with Streets of Rage: When Dance Music Enters the
Fight
Hillegonda Rietveld and Andrew Lemon
Chapter 9: I MUST BE BEAUTIFUL!": Becoming Human Through Adaptive Vocal
Soundscapes
Jennifer Smith
Chapter 10: Racialized Fantasy: Authenticity, Appropriation and Stereotype
in Super Mario Odyssey
Thomas Yee
Chapter 11: Music in/as the Time-Space Continuum in The Outer Wilds
Elizabeth Hambleton
Part 4
Acoustic Ecologies of Games
Chapter 12: Ecological Precarity and Techno-Utopianism in the Soundscapes
of The Legend of Zelda: Breath of the Wild
Jordan Carmalt Stokes
Chapter 13: Sounds of Extraction and Collection and Listening to the
Pixelated Resources of Stardew Valley and Animal Crossing: New Horizons
Kate Galloway
Chapter 14: Sound, Semiosis, and the Selenitic Age of Myst
Stephen Armstrong
Chapter 15: Atmosphere as a Concept in Video Game Music Discourse
Michiel Kamp
Notes on Contributors
Index