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This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: Music Production; Game technology; Musical creation, experience and understanding. The 14 chapters reflect the emerging field of the study of technology in music from a pedagogical perspective.
This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: Music Production; Game technology; Musical creation, experience and understanding. The 14 chapters reflect the emerging field of the study of technology in music from a pedagogical perspective.
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Autorenporträt
Andrew King is Senior Lecturer in Music at the University of Hull, UK, where he has held numerous senior leadership roles such as Deputy Dean (Learning & Teaching) and Associate Principal. He is editor of the Journal of Music, Technology & Education and The Routledge Companion to Music, Technology, and Education. Evangelos Himonides held the University of London's first ever lectureship in music technology education. He is now Reader in Technology, Education and Music at University College London, UK, where he co-leads the Postgraduate Programme in Music Education. Evangelos is a Chartered Fellow of the British Computer Society.
Inhaltsangabe
Introduction
PART 1: Music Production
1. Processes of Learning in the Project Studio Mark Slater
2. What has been left unsaid about studio practices: How producers and engineers prepare, manage and direct recording sessions Amandine Pras
3. Studio Pedagogy: Perspectives from Record Producers Andrew King
4. How Is Theoretical Research Meeting The Challenges of Pedagogy In The Field Of Record Production? Simon Zagorski-Thomas
PART 2: Game technology
5. Impact of Music on Game play, and Communication of Emotional Intent Don Knox, Gianna Cassidy, Anna Paisley
6. Re-designing the familiar: How effective are directional control pads in developing musicianship in 8 - 12 year old children? Matthew C. Applegate
7. Game Technology in the Music Classroom: A platform for the design of music and sound Andrew R. Brown
8. Music-Games: New Opportunities for Music Education Anna Paisley, Gianna Cassidy
PART 3: Musical creation, experience and understanding
9. Music Technology and the Realm of the Hyper-real: Comprehending, Constructing and Connecting Realities Phil Kirkman
10. Music Technology and Special Educational Needs: A Novel Interpretation Evangelos Himonides, Adam Ockelford
11. Using Experience Design in Curricula to Enhance Creativity and Collaborative Practice in Electronic Music Monty Adkins
12. Assessment processes and digital technologies Jonathan Savage, Martin Fautley
13. Performing with the Music Paint Machine: provoking an embodied approach to educational technology Luc Nijs, Marc Leman
14. Big Data and the future of education: A primer Evangelos Himonides.