After falling into mage's oblivion, Dawn wakes to a nightmare.
All of Amaria's magic is out of balance from Ryze's return, and at Necromancer Academy, unruly magic could mean death.
That's one constant Dawn is prepared for, though. What she isn't prepared for is how far Ryze's minions will go to protect The Staff of Sullivan. It's hidden in the academy's catacombs, and it must be important. But how?
With the skin-walker thwarting her every step, Dawn must find the staff and stop the skin-walker once and for all.
Unless it stops her first.
All of Amaria's magic is out of balance from Ryze's return, and at Necromancer Academy, unruly magic could mean death.
That's one constant Dawn is prepared for, though. What she isn't prepared for is how far Ryze's minions will go to protect The Staff of Sullivan. It's hidden in the academy's catacombs, and it must be important. But how?
With the skin-walker thwarting her every step, Dawn must find the staff and stop the skin-walker once and for all.
Unless it stops her first.
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