New Perspectives on the Social Aspects of Digital Gaming (eBook, PDF)
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Redaktion: Kowert, Rachel; Quandt, Thorsten
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New Perspectives on the Social Aspects of Digital Gaming (eBook, PDF)
Multiplayer 2
Redaktion: Kowert, Rachel; Quandt, Thorsten
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This volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.
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This volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 218
- Erscheinungstermin: 10. Februar 2017
- Englisch
- ISBN-13: 9781317243632
- Artikelnr.: 47903973
- Verlag: Taylor & Francis
- Seitenzahl: 218
- Erscheinungstermin: 10. Februar 2017
- Englisch
- ISBN-13: 9781317243632
- Artikelnr.: 47903973
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Thorsten Quandt holds the chair of Online Communication at the University of Münster, Germany. Rachel Kowert recently completed a Post-Doctoral Fellowship at the University of Münster, Germany.
1. Multiplayer and beyond: Witnessing the evolution of gaming
[Thorsten Quandt & Rachel Kowert]
Part I: Social Forms of Gaming
2. From social play to social games and back: The emergence and development
of social network games
[Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]
3. Identifying social forms of flow in multi-user games
[Joceran Borderie & Nicolas Michinov]
4. Envisioning the other: A grounded exploration of social roles in digital
game play
[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]
Part II: Online Gaming
5. Multiplayer games as the ultimate communication lab and incubator: A
multi-media Study
[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]
6. The MMORPG designer's journey: Casualization and its consequences for
social interactions
[Daniel Pietschmann, Benny Liebold, & Georg Valtin]
7. Multiplayer features and game success
[André Marchand]
Part III: Gender Issues in Gaming Communities
8. Sexism in video games and the gaming community
[Jesse Fox & Wai Yen Tang]
9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion
and sexism in video game content and culture
[Rachel Kowert, Johannes Breuer, & Thorsten Quandt]
Part IV: Games for Change
10. The key features of persuasive games: A model and case analysis
[Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]
11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of
MMOG culture in Taiwan's Sunflower Social Movement
[Holin Lin & Chuen Tsai Sun]
12. Between drudgery and "Promesse du bonheur": Games and gamification
[Mathias Fuchs]
[Thorsten Quandt & Rachel Kowert]
Part I: Social Forms of Gaming
2. From social play to social games and back: The emergence and development
of social network games
[Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]
3. Identifying social forms of flow in multi-user games
[Joceran Borderie & Nicolas Michinov]
4. Envisioning the other: A grounded exploration of social roles in digital
game play
[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]
Part II: Online Gaming
5. Multiplayer games as the ultimate communication lab and incubator: A
multi-media Study
[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]
6. The MMORPG designer's journey: Casualization and its consequences for
social interactions
[Daniel Pietschmann, Benny Liebold, & Georg Valtin]
7. Multiplayer features and game success
[André Marchand]
Part III: Gender Issues in Gaming Communities
8. Sexism in video games and the gaming community
[Jesse Fox & Wai Yen Tang]
9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion
and sexism in video game content and culture
[Rachel Kowert, Johannes Breuer, & Thorsten Quandt]
Part IV: Games for Change
10. The key features of persuasive games: A model and case analysis
[Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]
11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of
MMOG culture in Taiwan's Sunflower Social Movement
[Holin Lin & Chuen Tsai Sun]
12. Between drudgery and "Promesse du bonheur": Games and gamification
[Mathias Fuchs]
1. Multiplayer and beyond: Witnessing the evolution of gaming
[Thorsten Quandt & Rachel Kowert]
Part I: Social Forms of Gaming
2. From social play to social games and back: The emergence and development
of social network games
[Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]
3. Identifying social forms of flow in multi-user games
[Joceran Borderie & Nicolas Michinov]
4. Envisioning the other: A grounded exploration of social roles in digital
game play
[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]
Part II: Online Gaming
5. Multiplayer games as the ultimate communication lab and incubator: A
multi-media Study
[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]
6. The MMORPG designer's journey: Casualization and its consequences for
social interactions
[Daniel Pietschmann, Benny Liebold, & Georg Valtin]
7. Multiplayer features and game success
[André Marchand]
Part III: Gender Issues in Gaming Communities
8. Sexism in video games and the gaming community
[Jesse Fox & Wai Yen Tang]
9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion
and sexism in video game content and culture
[Rachel Kowert, Johannes Breuer, & Thorsten Quandt]
Part IV: Games for Change
10. The key features of persuasive games: A model and case analysis
[Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]
11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of
MMOG culture in Taiwan's Sunflower Social Movement
[Holin Lin & Chuen Tsai Sun]
12. Between drudgery and "Promesse du bonheur": Games and gamification
[Mathias Fuchs]
[Thorsten Quandt & Rachel Kowert]
Part I: Social Forms of Gaming
2. From social play to social games and back: The emergence and development
of social network games
[Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]
3. Identifying social forms of flow in multi-user games
[Joceran Borderie & Nicolas Michinov]
4. Envisioning the other: A grounded exploration of social roles in digital
game play
[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]
Part II: Online Gaming
5. Multiplayer games as the ultimate communication lab and incubator: A
multi-media Study
[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]
6. The MMORPG designer's journey: Casualization and its consequences for
social interactions
[Daniel Pietschmann, Benny Liebold, & Georg Valtin]
7. Multiplayer features and game success
[André Marchand]
Part III: Gender Issues in Gaming Communities
8. Sexism in video games and the gaming community
[Jesse Fox & Wai Yen Tang]
9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion
and sexism in video game content and culture
[Rachel Kowert, Johannes Breuer, & Thorsten Quandt]
Part IV: Games for Change
10. The key features of persuasive games: A model and case analysis
[Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]
11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of
MMOG culture in Taiwan's Sunflower Social Movement
[Holin Lin & Chuen Tsai Sun]
12. Between drudgery and "Promesse du bonheur": Games and gamification
[Mathias Fuchs]