New Perspectives on Virtual and Augmented Reality (eBook, ePUB)
Finding New Ways to Teach in a Transformed Learning Environment
Redaktion: Daniela, Linda
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New Perspectives on Virtual and Augmented Reality (eBook, ePUB)
Finding New Ways to Teach in a Transformed Learning Environment
Redaktion: Daniela, Linda
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New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment.
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New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 322
- Erscheinungstermin: 31. Mai 2020
- Englisch
- ISBN-13: 9781000068900
- Artikelnr.: 59554163
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 322
- Erscheinungstermin: 31. Mai 2020
- Englisch
- ISBN-13: 9781000068900
- Artikelnr.: 59554163
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Linda Daniela is professor, Chair of the Council for PhD Defense in Pedagogy, Head of the Scientific Institute of Pedagogy at the University of Latvia in Riga, Latvia.
Part I VIRTUAL REALITY IN HUMANITIES AND SOCIAL SCIENCES. 1. Virtual Reality Learning Experience Evaluation Tool for Instructional Designers and Educators. 2. The educational perspective on Virtual Reality experiences of cultural heritage. 3. The Potentials of Virtual Reality in Entrepreneurship Education. 4. Applied Theatre with Mixed Reality on University Campuses. 5. Development of professional skills in higher education: problem-based learning supported by immersive worlds. 6. Virtual Reality and Augmented Reality in Educational Programs. 7. An Exploration of the Impact of Augmented and Virtual Reality Within Compulsory Education. Part II CONCEPTS OF VIRTUAL REALITY. 8. Transcendent Learning Spaces. 9. How to enhance the trustworthiness of Virtual Reality systems? 10. Simulation data visualization by using Mixed Reality with Microsoft HoloLens TM. 11. ConstructAR: combining tactile interaction with augmented reality to improve STEM learning in secondary and tertiary education. 12. The Use of Fuzzy Angular Models and 3D Models on a Construction Method Assessment on the Great Wall of China in Jinshanling as a Case Study of the History and Heritage of Civil Engineering in Education. Part III VIRTUAL REALITY IN SCIENCES AND MEDICAL EDUCATION. 13. Virtual Reality for Teaching Clinical Skills in Medical Education. 14. Towards a Virtual Photoreality for Construction Safety Education. 15. Encouraging immersion in the Soil Sciences through virtual conferences where ideas are shared among avatars to improve the educational background of young scientists. 16. Educational Technologies in the area of ubiquitous historical computing in virtual reality. 17. Virtual and Augmented Reality Applications for Environmental Science Education and Training. 18. ViMeLa: Interactive Educational Environment for Mechatronics Lab in Virtual Reality
Part I VIRTUAL REALITY IN HUMANITIES AND SOCIAL SCIENCES. 1. Virtual Reality Learning Experience Evaluation Tool for Instructional Designers and Educators. 2. The educational perspective on Virtual Reality experiences of cultural heritage. 3. The Potentials of Virtual Reality in Entrepreneurship Education. 4. Applied Theatre with Mixed Reality on University Campuses. 5. Development of professional skills in higher education: problem-based learning supported by immersive worlds. 6. Virtual Reality and Augmented Reality in Educational Programs. 7. An Exploration of the Impact of Augmented and Virtual Reality Within Compulsory Education. Part II CONCEPTS OF VIRTUAL REALITY. 8. Transcendent Learning Spaces. 9. How to enhance the trustworthiness of Virtual Reality systems? 10. Simulation data visualization by using Mixed Reality with Microsoft HoloLens TM. 11. ConstructAR: combining tactile interaction with augmented reality to improve STEM learning in secondary and tertiary education. 12. The Use of Fuzzy Angular Models and 3D Models on a Construction Method Assessment on the Great Wall of China in Jinshanling as a Case Study of the History and Heritage of Civil Engineering in Education. Part III VIRTUAL REALITY IN SCIENCES AND MEDICAL EDUCATION. 13. Virtual Reality for Teaching Clinical Skills in Medical Education. 14. Towards a Virtual Photoreality for Construction Safety Education. 15. Encouraging immersion in the Soil Sciences through virtual conferences where ideas are shared among avatars to improve the educational background of young scientists. 16. Educational Technologies in the area of ubiquitous historical computing in virtual reality. 17. Virtual and Augmented Reality Applications for Environmental Science Education and Training. 18. ViMeLa: Interactive Educational Environment for Mechatronics Lab in Virtual Reality