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A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches.
A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches.
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Autorenporträt
Alex Moseley is an Educational Designer and University Teaching Fellow at the University of Leicester, UK. Nicola Whitton is a Research Fellow at Manchester Metropolitan University, UK.
Inhaltsangabe
Introduction Alex Moseley and Nicola Whitton Chapter 1 Dicing with curricula: the creation of a board game to speed up the course creation process. Alex Moseley Chapter 2 The 'Mutation Game' - a versatile educational tool Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan Chapter 3 Three boys and a chess set Fiona Trapani and Liz Hinds Chapter 4 Game-based learning as a vehicle to teach and assess first aid competencies Nathalie Charlier Chapter 5 A Game of Phones design, development & delivery case study Kris Rockwell and Alicia Sanchez Chapter 6 From idea to product - a board game for preschoolers Päivi Marjanen and Ilkka Mönkkönen Chapter 7 Adventure initiative games: playing towards social competence Jule Hildmann Chapter 8 An artist's approach to board games Sam Ingleson Chapter 9 Simulation game: taking the horses to water Ivar Männamaa Chapter 10 Larps in high schools J. Tuomas Harviainen and Ritva Savonsaari Chapter 11 War of Worlds - an interactive board game about life beyond Earth Barbara Ottolini and Cas Kramer Chapter 12 Contexts and concepts: crafty ways to consider challenging topics Claire Hamshire and Rachel Forsyth Chapter 13 Building Soma: the development, release and postmortem of Healing Blade, a novel infectious disease card battle game Arun Mathews Chapter 14 Designing card and board games Alan Paull About the contributors
Introduction Alex Moseley and Nicola Whitton Chapter 1 Dicing with curricula: the creation of a board game to speed up the course creation process. Alex Moseley Chapter 2 The 'Mutation Game' - a versatile educational tool Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan Chapter 3 Three boys and a chess set Fiona Trapani and Liz Hinds Chapter 4 Game-based learning as a vehicle to teach and assess first aid competencies Nathalie Charlier Chapter 5 A Game of Phones design, development & delivery case study Kris Rockwell and Alicia Sanchez Chapter 6 From idea to product - a board game for preschoolers Päivi Marjanen and Ilkka Mönkkönen Chapter 7 Adventure initiative games: playing towards social competence Jule Hildmann Chapter 8 An artist's approach to board games Sam Ingleson Chapter 9 Simulation game: taking the horses to water Ivar Männamaa Chapter 10 Larps in high schools J. Tuomas Harviainen and Ritva Savonsaari Chapter 11 War of Worlds - an interactive board game about life beyond Earth Barbara Ottolini and Cas Kramer Chapter 12 Contexts and concepts: crafty ways to consider challenging topics Claire Hamshire and Rachel Forsyth Chapter 13 Building Soma: the development, release and postmortem of Healing Blade, a novel infectious disease card battle game Arun Mathews Chapter 14 Designing card and board games Alan Paull About the contributors
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