OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
.image processing
.artefact construction
.introductory animation
.texturing
.curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
.image processing
.artefact construction
.introductory animation
.texturing
.curves, surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.
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