Seminar paper from the year 2022 in the subject Computer Science - Games Engineering, grade: 2.7, RWTH Aachen University (Department of Computer Science), course: Pro-Seminar: Selected Topics in Game Physics, language: English, abstract: Most algorithms simulating large deformational dynamics are limited in their area of operation. Issues arise with robustness, speed, effciency, and range of motion. This report focuses on the FastLSM algorithmic approach by Rivers et al. which solves these problems by using a geometric approach. They extended the Lattice Shape Matching algorithm to apply it to different objects, as well as implementing an algorithm to speed it up for simulation.
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