When death becomes entertainment, every life has a price. And Cassie West is about to find out how much hers is worth . . . Ready Player One meets Black Mirror in this stunning speculative thriller set in a future world in which virtual reality isn't just a game, it's daily life.
"Pinter's accessible speculative story will appeal to fans of Ernest Cline's enduring hit, Ready Player One" Booklist Starred Review
"A tense, unputdownable near-future thriller" Guardian
"Dark, gritty, and suspenseful . . . A spellbinding story" Publishers Weekly on Past Crimes
"Wow" Lee Child on Hide Away
"Absolutely addictive" Lisa Gardner on Hide Away
"You'll burn through the pages" David Baldacci on Hide Away
Welcome to Earth+. The year is 2037, and nearly all human interactions have migrated to the virtual world. Now, true crime fans don't just listen to podcasts or watch documentaries - they participate in hyper-realistic simulations and hunt for clues to solve the most famous and gruesome crimes in history. Criminal entertainment is a multibillion-dollar industry, and at the forefront is Past Crimes: known by its millions of fans as the Disneyland of Death. Cassie West licenses crimes for V.I.C.E, spending long hours convincing grieving families to allow her to sell their tragedies to the highest bidder. Life is hard, and the cost of living high, but she and her husband Harris have never been happier. After years of trying, Cassie is finally pregnant. But leaving work late one evening, Cassie starts to worry. Harris isn't responding to texts or calls. Even worse, dozens of emergency drones seem to be heading in the same direction as she is: straight to their home. What she finds there changes everything. Soon, Cassie finds herself in a fight for survival, becoming a target in both the real and virtual worlds. But it's not just her own life at stake. If Cassie can't uncover the truth of what happened to her husband, thousands more may die . . . Action-packed, satirical and beyond compelling, Past Crimes examines our obsession with true crime and how the pain of others has become a multi-billion-dollar industry, while also exploring the sinister possibilities of the virtual world.
"Pinter's accessible speculative story will appeal to fans of Ernest Cline's enduring hit, Ready Player One" Booklist Starred Review
"A tense, unputdownable near-future thriller" Guardian
"Dark, gritty, and suspenseful . . . A spellbinding story" Publishers Weekly on Past Crimes
"Wow" Lee Child on Hide Away
"Absolutely addictive" Lisa Gardner on Hide Away
"You'll burn through the pages" David Baldacci on Hide Away
Welcome to Earth+. The year is 2037, and nearly all human interactions have migrated to the virtual world. Now, true crime fans don't just listen to podcasts or watch documentaries - they participate in hyper-realistic simulations and hunt for clues to solve the most famous and gruesome crimes in history. Criminal entertainment is a multibillion-dollar industry, and at the forefront is Past Crimes: known by its millions of fans as the Disneyland of Death. Cassie West licenses crimes for V.I.C.E, spending long hours convincing grieving families to allow her to sell their tragedies to the highest bidder. Life is hard, and the cost of living high, but she and her husband Harris have never been happier. After years of trying, Cassie is finally pregnant. But leaving work late one evening, Cassie starts to worry. Harris isn't responding to texts or calls. Even worse, dozens of emergency drones seem to be heading in the same direction as she is: straight to their home. What she finds there changes everything. Soon, Cassie finds herself in a fight for survival, becoming a target in both the real and virtual worlds. But it's not just her own life at stake. If Cassie can't uncover the truth of what happened to her husband, thousands more may die . . . Action-packed, satirical and beyond compelling, Past Crimes examines our obsession with true crime and how the pain of others has become a multi-billion-dollar industry, while also exploring the sinister possibilities of the virtual world.
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