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An unofficial guide to Alien: Isolation , the greatest, scariest horror game ever made. There aren't many computer games that can justify an entire book, but for superfans, Alien: Isolation is truly extraordinary and Perfect Organism reveals all there is to know about every aspect of this masterful game. Discover the rationale and authenticity of the set design and art direction, learn about the alien's unnerving abilities to second-guess the players and the importance of its unique height, find out more about the importance of the dynamic audio and the use of seventies archive…mehr
An unofficial guide to Alien: Isolation, the greatest, scariest horror game ever made.
There aren't many computer games that can justify an entire book, but for superfans, Alien: Isolation is truly extraordinary and Perfect Organism reveals all there is to know about every aspect of this masterful game.
Discover the rationale and authenticity of the set design and art direction, learn about the alien's unnerving abilities to second-guess the players and the importance of its unique height, find out more about the importance of the dynamic audio and the use of seventies archive soundbites, as well as the darkly beautiful music. And immerse yourself in the technical brilliance of the level design and the user interface, before reading about the deleted content, and the scenes and features that never made the final cut.
Alien: Isolation is a game of remarkable depth, complexity, and detail, and together with a level-by-level mission guide, this book will answer all of your questions, as well as many you haven't yet thought to ask!
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Autorenporträt
Andy Kelly is a journalist, author, artist, and photographer born in Glasgow, Scotland, now based in York, England. His writing has been published by the Guardian, Vice, BBC News, Edge, PC Gamer, and many more outlets across a two-decade journalism career. He also created the short film series Other Places, which has been screened at a number of festivals and galleries including the National Videogame Museum, the Deutsches Filmmuseum, and the Centre de Cultura Contemporània de Barcelona. He has also directed music videos, created visuals for concerts, developed experimental video games, and recently landed a dream job working for indie game publisher, Devolver Digital.
Inhaltsangabe
Introduction 1 Why Alien: Isolation Matters 7 A Brief History of Alien Video Games 11 Beginnings 24 Building Better World 34 Structural Perfection 45 Sounds of Sevastopol 52 Crew Log 59 The Story So Far 68 Mission Guide 71 Cut Content 173 Alien Revisited 182 The DLC 192 What Ripley Did Next 202 Mods 205 Legacy 209 Further Reading 215 Supporters 225
Introduction 1 Why Alien: Isolation Matters 7 A Brief History of Alien Video Games 11 Beginnings 24 Building Better World 34 Structural Perfection 45 Sounds of Sevastopol 52 Crew Log 59 The Story So Far 68 Mission Guide 71 Cut Content 173 Alien Revisited 182 The DLC 192 What Ripley Did Next 202 Mods 205 Legacy 209 Further Reading 215 Supporters 225
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