What is Physical Computing
The term "physical computing" refers to the use of interactive systems that are able to perceive and react to the environment around them. However, despite the fact that this definition is sufficiently broad to include systems such as intelligent vehicle traffic control systems or factory automation processes, it is not typically used to define these kinds of products. Through a more expansive perspective, physical computing can be understood as an innovative paradigm for comprehending the connection that humans have with the digital environment. Handmade art, design, or do-it-yourself hobby projects that use sensors and microcontrollers to translate analog input to a software system and/or control electro-mechanical devices such as motors, servos, lighting, or other hardware are the most common examples of what the name "maker" refers to in practical applications.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Physical computing
Chapter 2: Microcontroller
Chapter 3: Embedded system
Chapter 4: AVR microcontrollers
Chapter 5: System on a chip
Chapter 6: Visual programming language
Chapter 7: General-purpose input/output
Chapter 8: Arduino
Chapter 9: Single-board microcontroller
Chapter 10: Red light camera
(II) Answering the public top questions about physical computing.
(III) Real world examples for the usage of physical computing in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Physical Computing.
The term "physical computing" refers to the use of interactive systems that are able to perceive and react to the environment around them. However, despite the fact that this definition is sufficiently broad to include systems such as intelligent vehicle traffic control systems or factory automation processes, it is not typically used to define these kinds of products. Through a more expansive perspective, physical computing can be understood as an innovative paradigm for comprehending the connection that humans have with the digital environment. Handmade art, design, or do-it-yourself hobby projects that use sensors and microcontrollers to translate analog input to a software system and/or control electro-mechanical devices such as motors, servos, lighting, or other hardware are the most common examples of what the name "maker" refers to in practical applications.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Physical computing
Chapter 2: Microcontroller
Chapter 3: Embedded system
Chapter 4: AVR microcontrollers
Chapter 5: System on a chip
Chapter 6: Visual programming language
Chapter 7: General-purpose input/output
Chapter 8: Arduino
Chapter 9: Single-board microcontroller
Chapter 10: Red light camera
(II) Answering the public top questions about physical computing.
(III) Real world examples for the usage of physical computing in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Physical Computing.
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