Pixologic ZBrush 4R7: A Comprehensive Guide textbook covers all features of ZBrush 4R7 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been added. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R6 and is ideally suited for learning at your convenience and at your pace.
The salient features of this textbook are as follows:
• Tutorial Approach
The author has adopted the tutorial point-of-view and the learn-by-doing approachthroughout the textbook. This approach will guide the users through the process ofcreating the models, adding textures to them, and animating them in the tutorials.
• Real-World Models as Projects
The author has used about 24 real-world sculpting and modeling projects as tutorials in this textbook. This will enable the readers to relate the tutorials to the real-world models in the animation industry. In addition, there are about 20 exercises that are also based on the real-world modeling projects.
• Tips and Notes
Additional information related to various topics is provided to the users in the form of tips and notes.
• Learning Objectives
The first page of every chapter summarizes the topics that are covered in thechapter. This will help the users to easily refer to a topic.
• Self-Evaluation Test, Review Questions, and Exercises
Every chapter ends with Self-Evaluation Test so that the users can assess theirknowledge of the chapter. The answers to Self-Evaluation Test are given at the end of the chapter. Also, the Review Questions and Exercises are given at the end of each chapter and they can be used by the Instructors as test questions and exercises.
• Heavily Illustrated Text
The text in this book is heavily illustrated with about 550 diagrams and screencaptures.
The salient features of this textbook are as follows:
• Tutorial Approach
The author has adopted the tutorial point-of-view and the learn-by-doing approachthroughout the textbook. This approach will guide the users through the process ofcreating the models, adding textures to them, and animating them in the tutorials.
• Real-World Models as Projects
The author has used about 24 real-world sculpting and modeling projects as tutorials in this textbook. This will enable the readers to relate the tutorials to the real-world models in the animation industry. In addition, there are about 20 exercises that are also based on the real-world modeling projects.
• Tips and Notes
Additional information related to various topics is provided to the users in the form of tips and notes.
• Learning Objectives
The first page of every chapter summarizes the topics that are covered in thechapter. This will help the users to easily refer to a topic.
• Self-Evaluation Test, Review Questions, and Exercises
Every chapter ends with Self-Evaluation Test so that the users can assess theirknowledge of the chapter. The answers to Self-Evaluation Test are given at the end of the chapter. Also, the Review Questions and Exercises are given at the end of each chapter and they can be used by the Instructors as test questions and exercises.
• Heavily Illustrated Text
The text in this book is heavily illustrated with about 550 diagrams and screencaptures.
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