Playful Pedagogy in Higher Education (eBook, PDF)
Research and Cases from across the Disciplines
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Playful Pedagogy in Higher Education (eBook, PDF)
Research and Cases from across the Disciplines
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This collection provides a wide array of concrete and inspiring "playful" approaches to teaching in a range of higher education contexts and discipline areas, grounded in the learning sciences and within a future-oriented revisioning of the university learning environment. Within the broad area of active learning strategies, this text offers a curated collection of creative innovations such as game-based learning, gamification of courses, escape rooms, semester-long quests, dramatic role-plays, artistic endeavors and more. Containing descriptive and impact research that evidences the power of…mehr
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This collection provides a wide array of concrete and inspiring "playful" approaches to teaching in a range of higher education contexts and discipline areas, grounded in the learning sciences and within a future-oriented revisioning of the university learning environment. Within the broad area of active learning strategies, this text offers a curated collection of creative innovations such as game-based learning, gamification of courses, escape rooms, semester-long quests, dramatic role-plays, artistic endeavors and more. Containing descriptive and impact research that evidences the power of playful pedagogy, this text will offer a range of novel, transferable and usable materials for readers to apply in their lecture halls and classrooms tomorrow.
Produktdetails
- Produktdetails
- Verlag: Springer Nature Switzerland
- Seitenzahl: 184
- Erscheinungstermin: 2. Mai 2024
- Englisch
- ISBN-13: 9783031549564
- Artikelnr.: 70575157
- Verlag: Springer Nature Switzerland
- Seitenzahl: 184
- Erscheinungstermin: 2. Mai 2024
- Englisch
- ISBN-13: 9783031549564
- Artikelnr.: 70575157
Laura Baecher, EdD, Associate Provost for Faculty Development at Kean University in Union, New Jersey. Prior to her current role, she was a Professor at the Hunter College School of Education, City University of New York (CUNY) where she also serves as Senior Faculty Fellow in the Academic Center for Excellence in Research and Teaching and leads a variety of faculty development programs across CUNY. Her interests relate to faculty learning, observation and coaching, and English language teacher education. She is the creator and leader of the Playful Pedagogy in Higher Education webinar series, drawing more than 1,000 faculty to monthly virtual sessions.
Lindsay Portnoy, PhD, is a cognitive scientist and Associate Teaching Professor at Northeastern University, New York. Portnoy’s research centers on the use of immersive technologies and systems thinking to enhance cognition and create a more just system of education. Portnoy is a former public-school teacher, co-founder of the NSF and IES funded ed tech Killer Snails, and author of the award-winning books Designed to Learn and Game On? Brain On! Portnoy has been published in academic journals and popular media outlets including The Washington Post, USA Today, and World Economic Forum, among others. Dr. Portnoy is a member of the World Economic Forum’s Expert Network, former ASCD Emerging Leader, and Assessment Fellow at Hunter College, CUNY. Portnoy’s company received the 2018 Small Business Innovation Research /Small Business Technology Transfer of the Year Award in her home state of New York.
Lindsay Portnoy, PhD, is a cognitive scientist and Associate Teaching Professor at Northeastern University, New York. Portnoy’s research centers on the use of immersive technologies and systems thinking to enhance cognition and create a more just system of education. Portnoy is a former public-school teacher, co-founder of the NSF and IES funded ed tech Killer Snails, and author of the award-winning books Designed to Learn and Game On? Brain On! Portnoy has been published in academic journals and popular media outlets including The Washington Post, USA Today, and World Economic Forum, among others. Dr. Portnoy is a member of the World Economic Forum’s Expert Network, former ASCD Emerging Leader, and Assessment Fellow at Hunter College, CUNY. Portnoy’s company received the 2018 Small Business Innovation Research /Small Business Technology Transfer of the Year Award in her home state of New York.
Foreword.- INTRODUCTION.- CHAPTER 1. Attributes of Play in Adult Learning- CHAPTER 2. A Framework for Playful Pedagogy in Higher Education- SECTION 1.Playful Pedagogy across Higher Education Curricula- CHAPTER 3.Play it, Be it: The Importance of the Ludic for Academic Staff.- CHAPTER 4: “Mantle of the Expert Approach” to Center Play in Adult Education.- CHAPTER 5: Playful Approaches to Asynchronous Learning.- CHAPTER 6: Building a Safe Space: Community as the Fundamental Grounding of Effective Play in Higher Education.- CHAPTER 7: Rituals, Protocols, and Activities for Playful Pedagogy in Higher Education.- CHAPTER 8: Rehearsing for Change: Educational Development for Liberation - or, Why Teaching and Learning in Higher Education Needs Play.- SECTION 2: Playful Pedagogy in Higher Education Discipline Areas.- CHAPTER 9: Playful Pedagogy in Nursing Education in the Time of COVID.- CHAPTER 10: The Lesson of Jan Karski: Channeling the Viscerality of Performance for Play and Practice in the Classroom.- CHAPTER 11: Perspective Taking, Empathy Development, and Conflict Resolution with the Israel-Palestine Conflict .- CHAPTER 12: Student Choice and Voice: Playing through Teacher Preparation.- CHAPTER 13: The Art of Play in Language Acquisition.- CHAPTER 14: A Pedagogy of Play(s).- CHAPTER 15: Take a Stand: Engaging Teacher Education Students in the Physicality of Learning.- CHAPTER 16: Friends, Readers, Playfellows, lend us your ears - Drama in the classroom in higher education.- CHAPTER 17: Explorers + Artists: Semester-Long Narrative Games in Higher Education.- CHAPTER 18: Playful Strategies to Engage STEM Students in Learning Qualitative Methods.- CHAPTER 19: Playful Pedagogy in Counselor Education.- CHAPTER 20: Can we play in engineering education?.- CHAPTER 21: Learning and Games: Practical Implications of the Intersection Between Gamification and Learning Science in the Foreign Language Classroom.- CONCLUSION: Implications and Applications.
Foreword.- INTRODUCTION.- CHAPTER 1. Attributes of Play in Adult Learning- CHAPTER 2. A Framework for Playful Pedagogy in Higher Education- SECTION 1.Playful Pedagogy across Higher Education Curricula- CHAPTER 3.Play it, Be it: The Importance of the Ludic for Academic Staff.- CHAPTER 4: "Mantle of the Expert Approach" to Center Play in Adult Education.- CHAPTER 5: Playful Approaches to Asynchronous Learning.- CHAPTER 6: Building a Safe Space: Community as the Fundamental Grounding of Effective Play in Higher Education.- CHAPTER 7: Rituals, Protocols, and Activities for Playful Pedagogy in Higher Education.- CHAPTER 8: Rehearsing for Change: Educational Development for Liberation - or, Why Teaching and Learning in Higher Education Needs Play.- SECTION 2: Playful Pedagogy in Higher Education Discipline Areas.- CHAPTER 9: Playful Pedagogy in Nursing Education in the Time of COVID.- CHAPTER 10: The Lesson of Jan Karski: Channeling the Viscerality of Performance for Play and Practice in the Classroom.- CHAPTER 11: Perspective Taking, Empathy Development, and Conflict Resolution with the Israel-Palestine Conflict .- CHAPTER 12: Student Choice and Voice: Playing through Teacher Preparation.- CHAPTER 13: The Art of Play in Language Acquisition.- CHAPTER 14: A Pedagogy of Play(s).- CHAPTER 15: Take a Stand: Engaging Teacher Education Students in the Physicality of Learning.- CHAPTER 16: Friends, Readers, Playfellows, lend us your ears - Drama in the classroom in higher education.- CHAPTER 17: Explorers + Artists: Semester-Long Narrative Games in Higher Education.- CHAPTER 18: Playful Strategies to Engage STEM Students in Learning Qualitative Methods.- CHAPTER 19: Playful Pedagogy in Counselor Education.- CHAPTER 20: Can we play in engineering education?.- CHAPTER 21: Learning and Games: Practical Implications of the Intersection Between Gamification and Learning Science in the Foreign Language Classroom.- CONCLUSION: Implications and Applications.
Foreword.- INTRODUCTION.- CHAPTER 1. Attributes of Play in Adult Learning- CHAPTER 2. A Framework for Playful Pedagogy in Higher Education- SECTION 1.Playful Pedagogy across Higher Education Curricula- CHAPTER 3.Play it, Be it: The Importance of the Ludic for Academic Staff.- CHAPTER 4: “Mantle of the Expert Approach” to Center Play in Adult Education.- CHAPTER 5: Playful Approaches to Asynchronous Learning.- CHAPTER 6: Building a Safe Space: Community as the Fundamental Grounding of Effective Play in Higher Education.- CHAPTER 7: Rituals, Protocols, and Activities for Playful Pedagogy in Higher Education.- CHAPTER 8: Rehearsing for Change: Educational Development for Liberation - or, Why Teaching and Learning in Higher Education Needs Play.- SECTION 2: Playful Pedagogy in Higher Education Discipline Areas.- CHAPTER 9: Playful Pedagogy in Nursing Education in the Time of COVID.- CHAPTER 10: The Lesson of Jan Karski: Channeling the Viscerality of Performance for Play and Practice in the Classroom.- CHAPTER 11: Perspective Taking, Empathy Development, and Conflict Resolution with the Israel-Palestine Conflict .- CHAPTER 12: Student Choice and Voice: Playing through Teacher Preparation.- CHAPTER 13: The Art of Play in Language Acquisition.- CHAPTER 14: A Pedagogy of Play(s).- CHAPTER 15: Take a Stand: Engaging Teacher Education Students in the Physicality of Learning.- CHAPTER 16: Friends, Readers, Playfellows, lend us your ears - Drama in the classroom in higher education.- CHAPTER 17: Explorers + Artists: Semester-Long Narrative Games in Higher Education.- CHAPTER 18: Playful Strategies to Engage STEM Students in Learning Qualitative Methods.- CHAPTER 19: Playful Pedagogy in Counselor Education.- CHAPTER 20: Can we play in engineering education?.- CHAPTER 21: Learning and Games: Practical Implications of the Intersection Between Gamification and Learning Science in the Foreign Language Classroom.- CONCLUSION: Implications and Applications.
Foreword.- INTRODUCTION.- CHAPTER 1. Attributes of Play in Adult Learning- CHAPTER 2. A Framework for Playful Pedagogy in Higher Education- SECTION 1.Playful Pedagogy across Higher Education Curricula- CHAPTER 3.Play it, Be it: The Importance of the Ludic for Academic Staff.- CHAPTER 4: "Mantle of the Expert Approach" to Center Play in Adult Education.- CHAPTER 5: Playful Approaches to Asynchronous Learning.- CHAPTER 6: Building a Safe Space: Community as the Fundamental Grounding of Effective Play in Higher Education.- CHAPTER 7: Rituals, Protocols, and Activities for Playful Pedagogy in Higher Education.- CHAPTER 8: Rehearsing for Change: Educational Development for Liberation - or, Why Teaching and Learning in Higher Education Needs Play.- SECTION 2: Playful Pedagogy in Higher Education Discipline Areas.- CHAPTER 9: Playful Pedagogy in Nursing Education in the Time of COVID.- CHAPTER 10: The Lesson of Jan Karski: Channeling the Viscerality of Performance for Play and Practice in the Classroom.- CHAPTER 11: Perspective Taking, Empathy Development, and Conflict Resolution with the Israel-Palestine Conflict .- CHAPTER 12: Student Choice and Voice: Playing through Teacher Preparation.- CHAPTER 13: The Art of Play in Language Acquisition.- CHAPTER 14: A Pedagogy of Play(s).- CHAPTER 15: Take a Stand: Engaging Teacher Education Students in the Physicality of Learning.- CHAPTER 16: Friends, Readers, Playfellows, lend us your ears - Drama in the classroom in higher education.- CHAPTER 17: Explorers + Artists: Semester-Long Narrative Games in Higher Education.- CHAPTER 18: Playful Strategies to Engage STEM Students in Learning Qualitative Methods.- CHAPTER 19: Playful Pedagogy in Counselor Education.- CHAPTER 20: Can we play in engineering education?.- CHAPTER 21: Learning and Games: Practical Implications of the Intersection Between Gamification and Learning Science in the Foreign Language Classroom.- CONCLUSION: Implications and Applications.