Playing with Purpose shows how a facilitator, coach, manager, people developer or trainer can invent or reinvigorate an artificial learning experience and make it so much more than a game. The authors understand that a sustainable, creative approach to experiential learning produces an active experience that is memorable. They show how you can get powerful lessons from the simplest of household and office objects and situations and look at a range of dilemmas, challenges and problems faced by anyone wanting to run memorable training sessions, classes and project meetings.
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