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  • Format: PDF

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume.

Produktbeschreibung
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume.

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Editor Austin Grossman has expertly compiled and commented on the postmortems to bring insight to the collection. (Each Game Developer postmortem is credited to its respective author.) Presently a consultant on game design and interactive story development, Austin has 10 years' experience in the computer gaming industry. Notable writing and design credits include Ultima Underworld II and System Shock for Looking Glass Technologies and Trespasser: Jurassic Park for Dreamworks Interactive. Other credits include contributions to EA Games' Clive Barker's Undying, Ion Storm's Deus Ex, and Liquid Entertainment's Battle Realms.