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These are challenging times in which to be an educator. The constant flow of innovation offers new opportunities to support learners in an environment ofever-shifting demands. Educators work as they have always done: making the most of the resources at hand, and dealing with constraints, to provide experiences which foster growth. This was John Dewey’s ideal of education 80 years ago and it is still relevant today. This view sees education as a practice that achieves its goals through creative processes involving both craft and design. Craft is visible in the resources that educators produce…mehr
These are challenging times in which to be an educator. The constant flow of innovation offers new opportunities to support learners in an environment ofever-shifting demands. Educators work as they have always done: making the most of the resources at hand, and dealing with constraints, to provide experiences which foster growth. This was John Dewey’s ideal of education 80 years ago and it is still relevant today. This view sees education as a practice that achieves its goals through creative processes involving both craft and design. Craft is visible in the resources that educators produce and in their interactions with learners. Design, though, is tacit, and educators are often unaware of their own design practices. The rapid pace of change is shifting the balance from craft to design, requiring that educators’ design work become visible, shareable and malleable. The participatory patterns workshop is a method for doing this through engaging practitioners in collaborative reflection leading to the production of structured representations of design knowledge. The editors have led many such workshops and this book is a record of that endeavour and its outcomes in the form of practical design narratives, patterns and scenarios that can be used to address challenges in teaching and learning with technology.
Introduction: Using Design Patterns to Develop and Share Effective Practice; Learner Centred Design - Overview; Design Narrative: Interactive Lecture Mode of the Human-Computer Interaction Lecture; Design narrative: Lab Course on Software Architectures and Web Technologies; Design Narrative: Star of the Week; Design Narrative: Establishing a Constructive Atmosphere in Class in Which Creativity and Cooperation are Welcome; Design Narrative: A Genre-Based Approach to the Development of Academic Writing Skills; Design Narrative: Content Morph; Pattern: INTERACTIVE LECTURE MODE; Pattern: SPOTLIGHTING LEARNING PROCESSES; Pattern: SHOWCASE LEARNING; Pattern: REACTION SHEETS; Pattern: GENRE-BASED DEVELOPMENT OF ACADEMIC WRITING SKILLS; Pattern: CONTENT MORPH; Scenario: Interactive Lecture; Learning Communities – Overview; Design Narrative: Collaborative Course Design and Presentation Through Online Special Interest Groups Nigeria, UK, and a Wider Online Community; Design Narrative: iCamp International Collaboration; Pattern: COURSE DESIGN AS A COLLABORATIVE LEARNING ACTIVITY; Pattern: CROSS-CULTURAL MEDIATOR; Pattern: GROUP HOME RE-LOCATION; Pattern: LOCAL COMMUNITY MEETING; Pattern: GROUP LEADER EMERGENCE; Pattern: WATCH ACTIVE MEMBERS; Scenario: Learning Communities; Social Media and Learner Interaction in Social Spaces - Overview; Design Narrative: Developing and Evaluating A Design for an Online Forum; Design Narrative: Online Teacher Training in a Web 2.0 Setting; Design Narrative: Web 2.0 Integration - Disruptive or Benefi cial?; Design Narrative: Facebook for Design Learners; Pattern: ONLINE FORUM FOR E-LEARNING; Pattern: CAN YOU HEAR ME; Pattern: CHOOSING THE RIGHT BLEND; Pattern: WEAR YOUR SKILLS ON YOUR SHIRT; Pattern: SET GROUND RULES; Pattern: TOUCH POINTS;Pattern: DO AS I DO; Pattern: NO TELLER WITHOUT LISTENERS; Pattern: CONTROL THE FLOW; Scenario: Visualising skills for collaboration in virtual worlds; Assessment and Feedback – Overview; DesignNarrative: Web Engineering; Design Narrative: Adding a Twist to the Multiple Choice Test; Design Narrative: Assessment of Geographical Skills Using Interactive Maps in an E-Questionnaire; Design Narrative: Open Mentor; Design Narrative: A Tutor’s Journey; Design Narrative: Reading Academic Papers; Design Narrative: String Comparison in Language Learning; Design Narrative: A Learning Tool for Mathematical Proofs with On-Demand Hints; Pattern: BLENDED EVALUATION; Pattern: CHAOTIC MULTIPLE CHOICE TEST; Pattern: E-GEO-ASSESSMENT; Pattern: FEEDBACK ON FEEDBACK; Pattern: FORMATIVE EXCEPTION CLOSING THE LOOP FOR EXCELLENT STUDENTS; Pattern: GENERATE & USE AGREED STRATEGIES; Pattern: TRY ONCE, REFINE ONCE; Pattern: HINT ON DEMAND; Scenario: Assessment and Feedback.
Introduction: Using Design Patterns to Develop and Share Effective Practice; Learner Centred Design - Overview; Design Narrative: Interactive Lecture Mode of the Human-Computer Interaction Lecture; Design narrative: Lab Course on Software Architectures and Web Technologies; Design Narrative: Star of the Week; Design Narrative: Establishing a Constructive Atmosphere in Class in Which Creativity and Cooperation are Welcome; Design Narrative: A Genre-Based Approach to the Development of Academic Writing Skills; Design Narrative: Content Morph; Pattern: INTERACTIVE LECTURE MODE; Pattern: SPOTLIGHTING LEARNING PROCESSES; Pattern: SHOWCASE LEARNING; Pattern: REACTION SHEETS; Pattern: GENRE-BASED DEVELOPMENT OF ACADEMIC WRITING SKILLS; Pattern: CONTENT MORPH; Scenario: Interactive Lecture; Learning Communities – Overview; Design Narrative: Collaborative Course Design and Presentation Through Online Special Interest Groups Nigeria, UK, and a Wider Online Community; Design Narrative: iCamp International Collaboration; Pattern: COURSE DESIGN AS A COLLABORATIVE LEARNING ACTIVITY; Pattern: CROSS-CULTURAL MEDIATOR; Pattern: GROUP HOME RE-LOCATION; Pattern: LOCAL COMMUNITY MEETING; Pattern: GROUP LEADER EMERGENCE; Pattern: WATCH ACTIVE MEMBERS; Scenario: Learning Communities; Social Media and Learner Interaction in Social Spaces - Overview; Design Narrative: Developing and Evaluating A Design for an Online Forum; Design Narrative: Online Teacher Training in a Web 2.0 Setting; Design Narrative: Web 2.0 Integration - Disruptive or Benefi cial?; Design Narrative: Facebook for Design Learners; Pattern: ONLINE FORUM FOR E-LEARNING; Pattern: CAN YOU HEAR ME; Pattern: CHOOSING THE RIGHT BLEND; Pattern: WEAR YOUR SKILLS ON YOUR SHIRT; Pattern: SET GROUND RULES; Pattern: TOUCH POINTS;Pattern: DO AS I DO; Pattern: NO TELLER WITHOUT LISTENERS; Pattern: CONTROL THE FLOW; Scenario: Visualising skills for collaboration in virtual worlds; Assessment and Feedback – Overview; DesignNarrative: Web Engineering; Design Narrative: Adding a Twist to the Multiple Choice Test; Design Narrative: Assessment of Geographical Skills Using Interactive Maps in an E-Questionnaire; Design Narrative: Open Mentor; Design Narrative: A Tutor’s Journey; Design Narrative: Reading Academic Papers; Design Narrative: String Comparison in Language Learning; Design Narrative: A Learning Tool for Mathematical Proofs with On-Demand Hints; Pattern: BLENDED EVALUATION; Pattern: CHAOTIC MULTIPLE CHOICE TEST; Pattern: E-GEO-ASSESSMENT; Pattern: FEEDBACK ON FEEDBACK; Pattern: FORMATIVE EXCEPTION CLOSING THE LOOP FOR EXCELLENT STUDENTS; Pattern: GENERATE & USE AGREED STRATEGIES; Pattern: TRY ONCE, REFINE ONCE; Pattern: HINT ON DEMAND; Scenario: Assessment and Feedback.
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