Practical UML Statecharts in C/C++ (eBook, ePUB)
Event-Driven Programming for Embedded Systems
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Practical UML Statecharts in C/C++ (eBook, ePUB)
Event-Driven Programming for Embedded Systems
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Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C++ without big tools. Part I provides a practical description of relevant state machine concepts. In Part II, readers will find a detailed design study of a generic real-time framework.…mehr
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- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 728
- Erscheinungstermin: 3. Oktober 2008
- Englisch
- ISBN-13: 9781498717700
- Artikelnr.: 72531404
- Verlag: Taylor & Francis
- Seitenzahl: 728
- Erscheinungstermin: 3. Oktober 2008
- Englisch
- ISBN-13: 9781498717700
- Artikelnr.: 72531404
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Statecharts1.1 Why Bother?1.2 The Traditional Event-Action Paradigm1.3
State Machines ? A Better Way of Programming1.3.1 The Time Bomb
Example1.3.2 The Calculator Example1.5 Object-Oriented Analogy1.6 The
Event-driven Framework1.6 SummaryChapter 2 A Crash Course in Statecharts
2.1 The Essence of Finite State Machines2.2 The Essence of UML
Statecharts2.3 Examples of State Models2.4 SummaryChapter 3 Standard State
Machine Implementations3.1 State Machine Interface3.2 Nested switch
Statement3.3 State Table3.4 State Design Pattern3.5 Optimal FSM
Implementation3.6 State Machines and C++ Exception Handling 3.7 Role of
Pointer-to-Member Functions3.8 Implementing Guards, Junctions, and Choice
Points3.9 Implementing Entry and Exit Actions3.10 Dealing with State
Hierarchy3.11 SummaryChapter 4 QEP: A Minimal Hierarchical Event
Processor4.1 General Structure of the QEP Event Processor4.2 An Annotated
Example (QHsm)4.3 QEP Structure4.3.1 QEP Source Code Structure4.3.2
Internal Representation of a State Machine4.3.3 Initialization of a State
Machine4.3.4 Dispatching Events to a FSM4.3.5 Executing a Transition in a
FSM4.3.6 Dispatching Events to a HSM4.3.7 Executing a Transition in a
HSM4.3.8 Static Transition Optimization in a HSM4.4 Porting and Configuring
QEP4.5 Caveats4.6 Su
Statecharts1.1 Why Bother?1.2 The Traditional Event-Action Paradigm1.3
State Machines ? A Better Way of Programming1.3.1 The Time Bomb
Example1.3.2 The Calculator Example1.5 Object-Oriented Analogy1.6 The
Event-driven Framework1.6 SummaryChapter 2 A Crash Course in Statecharts
2.1 The Essence of Finite State Machines2.2 The Essence of UML
Statecharts2.3 Examples of State Models2.4 SummaryChapter 3 Standard State
Machine Implementations3.1 State Machine Interface3.2 Nested switch
Statement3.3 State Table3.4 State Design Pattern3.5 Optimal FSM
Implementation3.6 State Machines and C++ Exception Handling 3.7 Role of
Pointer-to-Member Functions3.8 Implementing Guards, Junctions, and Choice
Points3.9 Implementing Entry and Exit Actions3.10 Dealing with State
Hierarchy3.11 SummaryChapter 4 QEP: A Minimal Hierarchical Event
Processor4.1 General Structure of the QEP Event Processor4.2 An Annotated
Example (QHsm)4.3 QEP Structure4.3.1 QEP Source Code Structure4.3.2
Internal Representation of a State Machine4.3.3 Initialization of a State
Machine4.3.4 Dispatching Events to a FSM4.3.5 Executing a Transition in a
FSM4.3.6 Dispatching Events to a HSM4.3.7 Executing a Transition in a
HSM4.3.8 Static Transition Optimization in a HSM4.4 Porting and Configuring
QEP4.5 Caveats4.6 Su