Their new mission is to escort a dignitary to the pious and ancient city of Jarrazir - beneath which lies a fabled labyrinth. Having barely survived their last underground adventure the mercenaries aren't keen for another, but Toil has other plans.
Under threat of siege and horrors rising from the labyrinth, even the Mercenary Deck may have to accept that Jarrazir's prohibition laws aren't their biggest problem.
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