Programming Flex 3 (eBook, ePUB)
The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex
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Programming Flex 3 (eBook, ePUB)
The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex
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If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference…mehr
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- Produktdetails
- Verlag: O'Reilly Media
- Seitenzahl: 660
- Erscheinungstermin: 19. September 2008
- Englisch
- ISBN-13: 9781449391089
- Artikelnr.: 52948512
- Verlag: O'Reilly Media
- Seitenzahl: 660
- Erscheinungstermin: 19. September 2008
- Englisch
- ISBN-13: 9781449391089
- Artikelnr.: 52948512
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Preface
Who This Book Is For
How This Book Is Organized
What You Need to Use This Book
Conventions Used in This Book
Using Code Examples
Safari® Books Online
Comments and Questions
Acknowledgments
Chapter 1: Introducing Flex
1.1 Understanding Flex Application Technologies
1.2 Using Flex Elements
1.3 Working with Data Services (Loading Data at Runtime)
1.4 The Differences Between Traditional and Flex Web Applications
1.5 Understanding How Flex Applications Work
1.6 Understanding Flex and Flash Authoring
1.7 What's New in Flex 3
1.8 Summary
Chapter 2: Building Applications with the Flex Framework
2.1 Using Flex Tool Sets
2.2 Creating Projects
2.3 Building Applications
2.4 Deploying Applications
2.5 Summary
Chapter 3: MXML
3.1 Understanding MXML Syntax and Structure
3.2 Making MXML Interactive
3.3 Summary
Chapter 4: ActionScript
4.1 Using ActionScript
4.2 MXML and ActionScript Correlations
4.3 Understanding ActionScript Syntax
4.4 Variables and Properties
4.5 Inheritance
4.6 Interfaces
4.7 Handling Events
4.8 Error Handling
4.9 Using XML
4.10 Reflection
4.11 Summary
Chapter 5: Framework Fundamentals
5.1 Understanding How Flex Applications Are Structured
5.2 Loading and Initializing Flex Applications
5.3 Understanding the Component Life Cycles
5.4 Loading One Flex Application into Another Flex Application
5.5 Differentiating Between Flash Player and the Flex Framework
5.6 Caching the Framework
5.7 Understanding Application Domains
5.8 Localization
5.9 Summary
Chapter 6: Managing Layout
6.1 Flex Layout Overview
6.2 Making Fluid Interfaces
6.3 Putting It All Together
6.4 Summary
Chapter 7: Working with UI Components
7.1 Understanding UI Components
7.2 Buttons
7.3 Value Selectors
7.4 Text Components
7.5 List-Based Controls
7.6 Pop-Up Controls
7.7 Navigators
7.8 Control Bars
7.9 Summary
Chapter 8: Customizing Application Appearance
8.1 Using Styles
8.2 Skinning Components
8.3 Customizing the Preloader
8.4 Themes
8.5 Runtime CSS
8.6 Summary
Chapter 9: Application Components
9.1 The Importance of Application Components
9.2 MXML Component Basics
9.3 Component Styles
9.4 Summary
Chapter 10: Framework Utilities and Advanced Component Concepts
10.1 Tool Tips
10.2 Pop Ups
10.3 Cursor Management
10.4 Drag-and-Drop
10.5 Customizing List-Based Controls
10.6 Focus Management and Keyboard Control
10.7 Summary
Chapter 11: Working with Media
11.1 Overview
11.2 Adding Media
11.3 Working with the Different Media Types
11.4 Summary
Chapter 12: Managing State
12.1 Creating States
12.2 Applying States
12.3 Defining States Based on Existing States
12.4 Adding and Removing Components
12.5 Setting Properties
12.6 Setting Styles
12.7 Setting Event Handlers
12.8 Using ActionScript to Define States
12.9 Managing Object Creation Policies (Preloading Objects)
12.10 Handling State Events
12.11 Understanding State Life Cycles
12.12 When to Use States
12.13 Summary
Chapter 13: Using Effects and Transitions
13.1 Using Effects
13.2 Creating Custom Effects
13.3 Using Transitions
13.4 Creating Custom Transitions
13.5 Summary
Chapter 14: Working with Data
14.1 Using Data Models
14.2 Data Binding
14.3 Enabling Data Binding for Custom Classes
14.4 Data Binding Examples
14.5 Building Data Binding Proxies
14.6 Summary
Chapter 15: Validating and Formatting Data
15.1 Validating User Input
15.2 Formatting Data
15.3 Summary
Chapter 16: Client Data Communication
16.1 Local Connections
16.2 Persistent Data
16.3 Communicating with the Host Application
16.4 Summary
Chapter 17: Remote Data Communication
17.1 Understanding Strategies for Data Communication
17.2 Working with Request/Response Data Communication
17.3 Web Services
17.4 Real-Time/Socket Connection
17.5 File Upload/Download
17.6 Summary
Chapter 18: Application Debugging
18.1 The Flash Debug Player
18.2 Using FDB
18.3 Debugging with Flex Builder
18.4 Remote Debugging
18.5 Logging Using trace() Within an Application
18.6 The Logging Framework
18.7 Debugging Remote Data
18.8 Summary
Chapter 19: Building Custom Components
19.1 Component Framework Overview
19.2 Component Life Cycle
19.3 Component Implementation
19.4 Adding Custom Properties and Events
19.5 Adding Styling Support
19.6 Summary
Chapter 20: Embedding Flex Applications in a Web Browser
20.1 Embedding a Flex Application in HTML
20.2 Integrating with Browser Buttons and Deep Linking
20.3 Flash Player Security
20.4 Using Runtime Shared Libraries
20.5 Summary
Chapter 21: Building AIR Applications
21.1 Understanding AIR
21.2 Building AIR Applications
21.3 Working with AIR Features
21.4 Distributing AIR Applications
21.5 Summary
Chapter 22: Building a Flex Application
22.1 Introducing the Sample Application
22.2 Utilizing Best Practices
22.3 Using Blueprints and Microarchitectures
22.4 Abstracting Common Patterns
22.5 Summary
Colophon
Preface
Who This Book Is For
How This Book Is Organized
What You Need to Use This Book
Conventions Used in This Book
Using Code Examples
Safari® Books Online
Comments and Questions
Acknowledgments
Chapter 1: Introducing Flex
1.1 Understanding Flex Application Technologies
1.2 Using Flex Elements
1.3 Working with Data Services (Loading Data at Runtime)
1.4 The Differences Between Traditional and Flex Web Applications
1.5 Understanding How Flex Applications Work
1.6 Understanding Flex and Flash Authoring
1.7 What's New in Flex 3
1.8 Summary
Chapter 2: Building Applications with the Flex Framework
2.1 Using Flex Tool Sets
2.2 Creating Projects
2.3 Building Applications
2.4 Deploying Applications
2.5 Summary
Chapter 3: MXML
3.1 Understanding MXML Syntax and Structure
3.2 Making MXML Interactive
3.3 Summary
Chapter 4: ActionScript
4.1 Using ActionScript
4.2 MXML and ActionScript Correlations
4.3 Understanding ActionScript Syntax
4.4 Variables and Properties
4.5 Inheritance
4.6 Interfaces
4.7 Handling Events
4.8 Error Handling
4.9 Using XML
4.10 Reflection
4.11 Summary
Chapter 5: Framework Fundamentals
5.1 Understanding How Flex Applications Are Structured
5.2 Loading and Initializing Flex Applications
5.3 Understanding the Component Life Cycles
5.4 Loading One Flex Application into Another Flex Application
5.5 Differentiating Between Flash Player and the Flex Framework
5.6 Caching the Framework
5.7 Understanding Application Domains
5.8 Localization
5.9 Summary
Chapter 6: Managing Layout
6.1 Flex Layout Overview
6.2 Making Fluid Interfaces
6.3 Putting It All Together
6.4 Summary
Chapter 7: Working with UI Components
7.1 Understanding UI Components
7.2 Buttons
7.3 Value Selectors
7.4 Text Components
7.5 List-Based Controls
7.6 Pop-Up Controls
7.7 Navigators
7.8 Control Bars
7.9 Summary
Chapter 8: Customizing Application Appearance
8.1 Using Styles
8.2 Skinning Components
8.3 Customizing the Preloader
8.4 Themes
8.5 Runtime CSS
8.6 Summary
Chapter 9: Application Components
9.1 The Importance of Application Components
9.2 MXML Component Basics
9.3 Component Styles
9.4 Summary
Chapter 10: Framework Utilities and Advanced Component Concepts
10.1 Tool Tips
10.2 Pop Ups
10.3 Cursor Management
10.4 Drag-and-Drop
10.5 Customizing List-Based Controls
10.6 Focus Management and Keyboard Control
10.7 Summary
Chapter 11: Working with Media
11.1 Overview
11.2 Adding Media
11.3 Working with the Different Media Types
11.4 Summary
Chapter 12: Managing State
12.1 Creating States
12.2 Applying States
12.3 Defining States Based on Existing States
12.4 Adding and Removing Components
12.5 Setting Properties
12.6 Setting Styles
12.7 Setting Event Handlers
12.8 Using ActionScript to Define States
12.9 Managing Object Creation Policies (Preloading Objects)
12.10 Handling State Events
12.11 Understanding State Life Cycles
12.12 When to Use States
12.13 Summary
Chapter 13: Using Effects and Transitions
13.1 Using Effects
13.2 Creating Custom Effects
13.3 Using Transitions
13.4 Creating Custom Transitions
13.5 Summary
Chapter 14: Working with Data
14.1 Using Data Models
14.2 Data Binding
14.3 Enabling Data Binding for Custom Classes
14.4 Data Binding Examples
14.5 Building Data Binding Proxies
14.6 Summary
Chapter 15: Validating and Formatting Data
15.1 Validating User Input
15.2 Formatting Data
15.3 Summary
Chapter 16: Client Data Communication
16.1 Local Connections
16.2 Persistent Data
16.3 Communicating with the Host Application
16.4 Summary
Chapter 17: Remote Data Communication
17.1 Understanding Strategies for Data Communication
17.2 Working with Request/Response Data Communication
17.3 Web Services
17.4 Real-Time/Socket Connection
17.5 File Upload/Download
17.6 Summary
Chapter 18: Application Debugging
18.1 The Flash Debug Player
18.2 Using FDB
18.3 Debugging with Flex Builder
18.4 Remote Debugging
18.5 Logging Using trace() Within an Application
18.6 The Logging Framework
18.7 Debugging Remote Data
18.8 Summary
Chapter 19: Building Custom Components
19.1 Component Framework Overview
19.2 Component Life Cycle
19.3 Component Implementation
19.4 Adding Custom Properties and Events
19.5 Adding Styling Support
19.6 Summary
Chapter 20: Embedding Flex Applications in a Web Browser
20.1 Embedding a Flex Application in HTML
20.2 Integrating with Browser Buttons and Deep Linking
20.3 Flash Player Security
20.4 Using Runtime Shared Libraries
20.5 Summary
Chapter 21: Building AIR Applications
21.1 Understanding AIR
21.2 Building AIR Applications
21.3 Working with AIR Features
21.4 Distributing AIR Applications
21.5 Summary
Chapter 22: Building a Flex Application
22.1 Introducing the Sample Application
22.2 Utilizing Best Practices
22.3 Using Blueprints and Microarchitectures
22.4 Abstracting Common Patterns
22.5 Summary
Colophon