Prototyping across the Disciplines examines how prototyping plays a central role in design research when thinking about the future, across a host of disciplines. In so doing, it demonstrates theoretical and methodological transferability across disciplines not typically thought to be related to one another. Disciplines discussed include post-human design, theatre, tabletop game design, landscape architecture and arts entrepreneurship.
While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping in a dozen disciplines, illustrating them through case studies of actual projects, whether in industry or the classroom.
While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping in a dozen disciplines, illustrating them through case studies of actual projects, whether in industry or the classroom.
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