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This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.
This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.
Sebastian Möller wurde 1986 in Aschaffenburg geboren. Die Basis für die umfangreichen Kenntnisse in der Bekleidungsbrache legte der Autor bereits in seiner Berufsausbildung zum Industriekaufmann. Sein anschließendes berufsbegleitendes Studium der Betriebswirtschaft an der FOM Essen schloss der Autor im Jahre 2012 mit dem akademischen Grad des Bachelor of Arts erfolgreich ab. Bereits während des Studiums sammelte der Autor sowohl in der Industrie als auch auf der Handelsseite umfassende praktische Erfahrungen in der Bekleidungsbranche.
Inhaltsangabe
Concepts: Motivation and Introduction.- Quality and Quality of Experience.- Quality of Experience vs. User Experience.- Cognitive Processes in Quality of Experience.- Factors influencing Quality of Experience.- Features of Quality of Experience.- Temporal Development of Quality of Experience.- Quality of Service vs. Quality of Experience.- Business Perspective on Quality of Experience.- Applications and Methods.- Speech Communication.- Synthetic Speech Output.- Audio-visual Communication.- Audio Transmission.- 3D Audio Presentation.- Video Steaming.- 3D Video Presentation.- Mobile Video Streaming.- Web Browsing.- Mobile Interaction.- Services including Sensory Effects.- Gaming.- Multimedia Learning.- QoE-based Network and Application Management.
Concepts: Motivation and Introduction.- Quality and Quality of Experience.- Quality of Experience vs. User Experience.- Cognitive Processes in Quality of Experience.- Factors influencing Quality of Experience.- Features of Quality of Experience.- Temporal Development of Quality of Experience.- Quality of Service vs. Quality of Experience.- Business Perspective on Quality of Experience.- Applications and Methods.- Speech Communication.- Synthetic Speech Output.- Audio-visual Communication.- Audio Transmission.- 3D Audio Presentation.- Video Steaming.- 3D Video Presentation.- Mobile Video Streaming.- Web Browsing.- Mobile Interaction.- Services including Sensory Effects.- Gaming.- Multimedia Learning.- QoE-based Network and Application Management.
Concepts: Motivation and Introduction.- Quality and Quality of Experience.- Quality of Experience vs. User Experience.- Cognitive Processes in Quality of Experience.- Factors influencing Quality of Experience.- Features of Quality of Experience.- Temporal Development of Quality of Experience.- Quality of Service vs. Quality of Experience.- Business Perspective on Quality of Experience.- Applications and Methods.- Speech Communication.- Synthetic Speech Output.- Audio-visual Communication.- Audio Transmission.- 3D Audio Presentation.- Video Steaming.- 3D Video Presentation.- Mobile Video Streaming.- Web Browsing.- Mobile Interaction.- Services including Sensory Effects.- Gaming.- Multimedia Learning.- QoE-based Network and Application Management.
Concepts: Motivation and Introduction.- Quality and Quality of Experience.- Quality of Experience vs. User Experience.- Cognitive Processes in Quality of Experience.- Factors influencing Quality of Experience.- Features of Quality of Experience.- Temporal Development of Quality of Experience.- Quality of Service vs. Quality of Experience.- Business Perspective on Quality of Experience.- Applications and Methods.- Speech Communication.- Synthetic Speech Output.- Audio-visual Communication.- Audio Transmission.- 3D Audio Presentation.- Video Steaming.- 3D Video Presentation.- Mobile Video Streaming.- Web Browsing.- Mobile Interaction.- Services including Sensory Effects.- Gaming.- Multimedia Learning.- QoE-based Network and Application Management.
Rezensionen
From the book reviews:
"This book brings together 28 quality of experience (QoE) papers to advance an ontology and taxonomy for QoE. ... It could serve as a foundation text for QoE courseware ... . it's also a great survey work for existing QoE practitioners. Finally, because of the application chapters, the text also makes a great how-to reference for any computing professional to measure QoE for their particular applications." (Bayard Kohlhepp, Computing Reviews, June, 2014)
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