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* Get a quick handle on the new features of QuarkXPress 6, including Mac OS X and Windows XP compatibility, enhanced undo functionality, full-resolution previews, and new ways to manage complex projects * Written by designers for designers, covering all the major tools for layout, text editing, special effects, Web page development, and printing in simple, easy-to-understand language * Enables both beginning and intermediate designers to start using the program quickly * From two highly qualified authors: Barbara Assadi, former manager of Quark, Inc.'s Editorial Services department, and Galen…mehr
* Get a quick handle on the new features of QuarkXPress 6, including Mac OS X and Windows XP compatibility, enhanced undo functionality, full-resolution previews, and new ways to manage complex projects * Written by designers for designers, covering all the major tools for layout, text editing, special effects, Web page development, and printing in simple, easy-to-understand language * Enables both beginning and intermediate designers to start using the program quickly * From two highly qualified authors: Barbara Assadi, former manager of Quark, Inc.'s Editorial Services department, and Galen Gruman, a desktop publishing pioneer and former executive editor of Macworld
Barbara Assadi is cofounder and principal of BayCreative, a San Francisco marketing services agency. Galen Gruman is a former Macworld editor and a desktop publishing pioneer.
Inhaltsangabe
Introduction. Part I: Getting Started. Chapter 1: Introducing QuarkXPress. Chapter 2: Have It Your Way. Chapter 3: Boxes and Text Unite! Chapter 4: A Picture Is Worth. Chapter 5: Getting Tricky with Boxes. Part II: Adding Style and Substance. Chapter 6: You've Got Real Style. Chapter 7: Working with Special Characters. Chapter 8: Devil in the Details. Chapter 9: A Touch of Color. Chapter 10: Understanding XTensions. Chapter 11: Outputting Projects. Part III: The Picasso Factor. Chapter 12: Using QuarkXPress as an Illustration Tool. Chapter 13: Other Controls for Managing Items. Chapter 14: Warped Images. Chapter 15: Text as Art. Part IV: Going Long and Linking. Chapter 16: Building Books and Standardized Layouts. Chapter 17: Making Lists and Indexes. Part V: Taking QuarkXPress to the Web. Chapter 18: Web Projects: An Overview. Chapter 19: Getting Your Site Up and Running. Part VI: Guru in Training. Chapter 20: Customizing QuarkXPress. Part VII: The Part of Tens. Chapter 21: The Ten Most Common Mistakes. Chapter 22: More Than Ten Terms to Know. Index.
Introduction. Part I: Getting Started. Chapter 1: Introducing QuarkXPress. Chapter 2: Have It Your Way. Chapter 3: Boxes and Text Unite! Chapter 4: A Picture Is Worth. Chapter 5: Getting Tricky with Boxes. Part II: Adding Style and Substance. Chapter 6: You've Got Real Style. Chapter 7: Working with Special Characters. Chapter 8: Devil in the Details. Chapter 9: A Touch of Color. Chapter 10: Understanding XTensions. Chapter 11: Outputting Projects. Part III: The Picasso Factor. Chapter 12: Using QuarkXPress as an Illustration Tool. Chapter 13: Other Controls for Managing Items. Chapter 14: Warped Images. Chapter 15: Text as Art. Part IV: Going Long and Linking. Chapter 16: Building Books and Standardized Layouts. Chapter 17: Making Lists and Indexes. Part V: Taking QuarkXPress to the Web. Chapter 18: Web Projects: An Overview. Chapter 19: Getting Your Site Up and Running. Part VI: Guru in Training. Chapter 20: Customizing QuarkXPress. Part VII: The Part of Tens. Chapter 21: The Ten Most Common Mistakes. Chapter 22: More Than Ten Terms to Know. Index.
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