The most complete engineering guide to Collision Detection available. Presents algorithms and data structures with wide applications to the fields of game development, virtual reality, physically based simulation, CAD/CAM, architectural and scientific visualization, molecular modeling, engineering simulation, GIS, ray tracing, and more; Describes tested, real-world methods, liberally illustrated by C & C++ code; Reviews necessary concepts from mathematics and computational geometry, and includes extensive references to other sources and research literature
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