This book is split into four parts to help you learn the key concept of embedded systems; Part one introduces the development process, and includes two chapters on microprocessors and interrupts---fundamental topics for software engineers; Part two is dedicated to modeling techniques for real-time systems; Part three looks at the design of software architectures and Part four covers software implementations, with a focus on POSIX-compliant operating systems.
With this book you will learn:
- The pros and cons of different architectures for embedded systems
- POSIX real-time extensions, and how to develop POSIX-compliant real time applications
- How to use real-time UML to document system designs with timing constraints
- The challenges and concepts related to cross-development
- Multitasking design and inter-task communication techniques (shared memory objects, message queues, pipes, signals)
- How to use kernel objects (e.g. Semaphores, Mutex, Condition variables) to address resource sharing issues in RTOS applications
- The philosophy underpinning the notion of "resource manager" and how to implement a virtual file system using a resource manager
- The key principles of real-time scheduling and several key algorithms
- Coverage of the latest UML standard (UML 2.4)
- Over 20 design patterns which represent the best practices for reuse in a wide range of real-time embedded systems
- Example codes which have been tested in QNX---a real-time operating system widely adopted in industry
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