This book presents an innovative approach to the perennial problem of resource optimization in real-time computer graphics. It proposes a flexible control system framework for real-time rendering using data-driven model and model-less estimation techniques with various controller options. It is shown in this book that the output of such a technology is better accuracy in terms of frame rate control when compared to other techniques in existing research. The book introduces the reader to the concepts of how control systems can be adopted in the context of real-time computer graphics through relatively easy to understand content.
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