Two and a half centuries ago a demonic tide unleashed by the mad sorcerer, Dakran El-Alamir overtook the Kingdom of the Eittendorfer, driving those who could reach it into exile in the great forest along its northern border. Today the same forest that once offered refuge, now offers little more than a troll-haunted grave. Over exploited, it cannot provide as rich game or forage as in years past; furthermore, bands of marauders, oath-bound to an ancient eldritch terror, are raiding with increasing frequency.
Far to the east an engineer-inventor and descendant of one of the last marshals of the Eittendorfer seeks to see his vision of a flying carriage become a reality. In pursuing this dream he embarks on a journey that will see his fate inexorably linked with that of his exiled kin.
Driven by desperation, the exiles are forced to accept that their current situation is untenable; if they wish to survive something must be done.
Kingmaker must be recovered.
The Black King must return.
Far to the east an engineer-inventor and descendant of one of the last marshals of the Eittendorfer seeks to see his vision of a flying carriage become a reality. In pursuing this dream he embarks on a journey that will see his fate inexorably linked with that of his exiled kin.
Driven by desperation, the exiles are forced to accept that their current situation is untenable; if they wish to survive something must be done.
Kingmaker must be recovered.
The Black King must return.
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