When Tess Reed wakes up in the middle of a desert with no recollection of how she got there, she has no idea that she's about to become part of a deadly game. A game that she can't possibly hope to win.
Everything she owns is gone - her phone, her ID, and even her memories. She can barely remember who she is, and she has no idea what she's doing in the desert. In fact, all she has with her is her stunt bike and a note stuck to her helmet inscribed with just one word: Ride. That's what Tess does, and as her memories begin to come back to her in fragments, she discovers that she's woken up in the middle of a terrifying situation. She's going to have to confront chilling enemies and fight tooth and nail for survival as she tries to work out where she is, how to get away, and most important - who she truly is…
Everything she owns is gone - her phone, her ID, and even her memories. She can barely remember who she is, and she has no idea what she's doing in the desert. In fact, all she has with her is her stunt bike and a note stuck to her helmet inscribed with just one word: Ride. That's what Tess does, and as her memories begin to come back to her in fragments, she discovers that she's woken up in the middle of a terrifying situation. She's going to have to confront chilling enemies and fight tooth and nail for survival as she tries to work out where she is, how to get away, and most important - who she truly is…
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