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  • Format: ePub

Master Roblox Development Faster
Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments, program exciting gameplay mechanics, and create stunning game features. Imagine creating your own games, sharing them with the world, and impressing friends or future employers with your Roblox skills. This book equips you with the essential knowledge and…mehr

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Produktbeschreibung
Master Roblox Development Faster

Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments, program exciting gameplay mechanics, and create stunning game features. Imagine creating your own games, sharing them with the world, and impressing friends or future employers with your Roblox skills. This book equips you with the essential knowledge and practical skills to become a confident Roblox game developer. Start your journey today and join the thriving Roblox game development community.

What You Will Learn

After completing this book, you will be able to:

  • Understand and apply Lua scripting concepts (variables, functions, loops, etc.).
  • Build a 3D game environment with platforms, moving objects, and collectibles.
  • Design and implement interactive game mechanics, including timers, scoring systems, and win conditions.
  • Create a user interface (UI) with buttons, timers, and feedback messages.
  • Integrate sounds and effects to enhance the player experience.
  • Use checkpoints, levels, and conditions for winning or losing the game.
  • Publish your game on Roblox and share it with friends or a broader community.


Master Roblox and Game Development for All

  • Beginners in Game Development: This book offers a clear, step-by-step approach to building a strong foundation in Roblox Studio, empowering you to confidently create your first games.
  • Aspiring Game Designers: You'll turn your creative ideas into playable games, designing exciting 3D environments and interactive gameplay mechanics.
  • Parents, Teachers, and Hobbyists: Whether you want to teach game design or simply explore Roblox, this book provides a comprehensive, accessible resource.
  • Students and Educators: You'll find structured learning that can be used to teach others or as a self-study resource for students.
  • Anyone Curious About Game Development: If you want to learn how to make games, this book is the perfect introduction to Roblox, game mechanics, and Lua programming.


Topics Included in This Book

  • Introduction to Roblox Studio and its interface.
  • Scripting your first code in Lua.
  • Building and enhancing game environments.
  • Creating a scoring system and win/lose conditions.
  • Implementing a timer and object collection.
  • Adding a user interface with buttons and feedback.
  • Working with level management, checkpoints, and triggers.
  • Publishing your game on Roblox to share with others.


Unleash Your Roblox Development Potential Today

This book is designed to make your game development journey fun, accessible, and fast. With beginner-friendly tutorials, practical examples, and step-by-step guidance, you'll become proficient in Roblox game creation in no time. So, why wait? Unlock your Roblox development potential! Buy this book now and start creating your dream games today!


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, CY, CZ, D, DK, EW, E, FIN, F, GR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.