Sent on a suicide mission, there is only one hope for the crew of Seraphim, and that's to complete their job and fight to get home.
Beyond the relatively safe boundaries of The Alliance, Grant Stone and his team will face strange new enemies, find bizarre allies, and cross frontiers their countrymen can only dream of.
Beyond the relatively safe boundaries of The Alliance, Grant Stone and his team will face strange new enemies, find bizarre allies, and cross frontiers their countrymen can only dream of.
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