Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and oftenmobile.
After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.
You will:
- Make use of procedural generation for dungeons, mazes, monsters, and treasure
- Pick up skills to use Phaser to build games Implement turn-based mechanics
- Use tile-based graphics
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