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This book focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. It emphasizes critical analysis, especially the analysis of narrative. The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game.

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Produktbeschreibung
This book focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. It emphasizes critical analysis, especially the analysis of narrative. The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game.

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Autorenporträt
Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work. He has worked on a number of games, including Aliens versus Predator, Taito Legends, and Ghost Master.