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  • Format: ePub

Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000's, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega…mehr

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Produktbeschreibung
Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000's, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it's the story of how it got there that's all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer's heart.


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Autorenporträt
Sam Pettus is a graduate of Arkansas Tech University with a degree in mathematics who also studied at the United States Naval Academy and worked for a time in the nuclear power industry. Sam love's of videogames started early, when his father bought him a Sears Atari VCS and the game MISSILE COMMAND as a Christmas present in his youth. From there he moved on quickly to Commodore personal computers, staying with them and learning them well from the venerable Commodore 64 on through the Amiga 4000 - throughout their original lifetime. It was his brother Mark who re-introduced him to his original love of videogame consoles with the Sega Genesis, and he would later come back to and rediscover it during a year-long period of unemployment following his nuclear power career. Sam eventually won a job with the United States Postal Service (with whom he still works today), but turned to writing in his spare time as the realization of yet another childhood love and dream. He combined both his passion for writing and his love for videogames in the original version of this book, which was written as a series of articles for the Sega-oriented website Eidolon's Inn (give address). Sam is also the author of the online treatise "Emulation: Right or Wrong?," as well as an unpublished (but completed) effort to recreate the other two never-written books in J.R.R. Tolkien's Atanatarion Trilogy. He was both the main writer and editor of the "D2: Dreamcast Database" online newsletter, and has authored almost a dozen other online books on various science fiction and fantasy subjects under various pseudonyms.