The outcome of a five year European research program that focused on the development and transfer of human perceptual model skills trained in multimodal virtual and augmented reality platforms, this unique book outlines the domain of human training in virtual environments and presents a practical and scientific viewpoint as to how virtual and augmented reality systems can be designed to address the transfer and training of skills in varying contexts. Highlighting skills from several domains, including sports, rehabilitative, industrial, and surgical settings, it demonstrates how these technology-oriented training conditions give better results when compared with traditional training conditions.
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