Now his goal is to get back to Earth and home. But he finds himself having to stop at an Earthlike planet where he makes new young friends. He and his new friends have some delightful, good times, swinging on a rope out, over, and dropping into a lake full of colorful creatures. But the alien Argons are tracking and following Skipper's spaceship and give chase. Skipper puts the safety of his friends first and risks his own life to save them. When the lead alien warrior grabs Skipper by his pajamas, Skipper only barely escapes by slipping out of half of them. After coming very close to being captured, the children learn some lessons about looking out for each other.
On the next leg of his voyage home, Skipper again uses his skills of observation and listening to locate and rescue a young farmer. He learns that people come in all sizes and colors and that the opportunity to do good for others can be more rewarding than self-serving pursuits. Sometimes, helping others can be even more engaging than his video game.
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