Smart Graphics (eBook, PDF)
8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings
Redaktion: Butz, Andreas; Owada, Shigeru; Olivier, Patrick; Krüger, Antonio; Fisher, Brian
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Smart Graphics (eBook, PDF)
8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings
Redaktion: Butz, Andreas; Owada, Shigeru; Olivier, Patrick; Krüger, Antonio; Fisher, Brian
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This book constitutes the refereed proceedings of the 8th International Symposium on Smart Graphics, SG 2007, held in Kyoto, Japan in June 2007 jointly with the Visual Computing / Graphics and CAD symposium, which takes place in Osaka, Japan. It covers interaction, lifelike characters and affective computing, knowledge-based graphics generation and interaction, and visualization and graphics algorithms.
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This book constitutes the refereed proceedings of the 8th International Symposium on Smart Graphics, SG 2007, held in Kyoto, Japan in June 2007 jointly with the Visual Computing / Graphics and CAD symposium, which takes place in Osaka, Japan. It covers interaction, lifelike characters and affective computing, knowledge-based graphics generation and interaction, and visualization and graphics algorithms.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 237
- Erscheinungstermin: 7. Juli 2007
- Englisch
- ISBN-13: 9783540732143
- Artikelnr.: 44227955
- Verlag: Springer Berlin Heidelberg
- Seitenzahl: 237
- Erscheinungstermin: 7. Juli 2007
- Englisch
- ISBN-13: 9783540732143
- Artikelnr.: 44227955
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Andreas Butz, Technical University of Munich, Germany / Brian Fisher, Simon Fraser University, Surrey, Canada / Antonio Krüger, University of Muenster, Germany / Patrick Olivier, University of Newcastle upon Tyne, UK / Shigeru Owada, Sony Computer Science Laboratories, Tokyo, Japan
Interaction.- A Sketch-Based Interface for Modeling Myocardial Fiber Orientation.- NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings.- A Sketch-and-Spray Interface for Modeling Trees.- Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation.- A Novel Human Computer Interaction Paradigm for Volume Visualization in Projection-Based Virtual Environments.- Lifelike Characters and Affective Computing.- Intelligent Third-Person Control of 3D Avatar Motion.- Highly Realistic 3D Presentation Agents with Visual Attention Capability.- Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.- Kowledge-Based Graphics Generation and Interaction.- Correlating Text and Images: Concept and Evaluation.- Lighting-by-Example with Wavelets.- Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction.- Artistic 3D Object Creation Using Artificial Life Paradigms.- Visualization and Graphics Algorithms.- Data-Embeddable Texture Synthesis.- Tile-Based Modeling and Rendering.- Visualization of Uncertainty and Reasoning.- Posters and Demos.- DIVA: An Automatic Music Arrangement Technique Based on Impression of Images.- Multi-modal Interface for Fluid Dynamics Simulations Using 3-D Localized Sound.- Focus+Context Resolution Adaption for Autostereoscopic Displays.- Feature Extraction from the Mesh Model with Some Noise.- Effects of Space Design Visualization on Users' Subjective States.- Multi-view Sketch-Based FreeForm Modeling.- Jigsaw Texture Synthesis.- Synthesis of Dancing Character Motion from Beatboxing Sounds.- Sketch-Based Virtual Human Modelling and Animation.- Perceptually Adaptive Rendering of Immersive Virtual Environments.- Customized Slider Bars forAdjusting Multi-dimension Parameter Sets.- Magical Tile.- Invisible Shape: Subjective Surface.
Interaction.- A Sketch-Based Interface for Modeling Myocardial Fiber Orientation.- NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings.- A Sketch-and-Spray Interface for Modeling Trees.- Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation.- A Novel Human Computer Interaction Paradigm for Volume Visualization in Projection-Based Virtual Environments.- Lifelike Characters and Affective Computing.- Intelligent Third-Person Control of 3D Avatar Motion.- Highly Realistic 3D Presentation Agents with Visual Attention Capability.- Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.- Kowledge-Based Graphics Generation and Interaction.- Correlating Text and Images: Concept and Evaluation.- Lighting-by-Example with Wavelets.- Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction.- Artistic 3D Object Creation Using Artificial Life Paradigms.- Visualization and Graphics Algorithms.- Data-Embeddable Texture Synthesis.- Tile-Based Modeling and Rendering.- Visualization of Uncertainty and Reasoning.- Posters and Demos.- DIVA: An Automatic Music Arrangement Technique Based on Impression of Images.- Multi-modal Interface for Fluid Dynamics Simulations Using 3-D Localized Sound.- Focus+Context Resolution Adaption for Autostereoscopic Displays.- Feature Extraction from the Mesh Model with Some Noise.- Effects of Space Design Visualization on Users' Subjective States.- Multi-view Sketch-Based FreeForm Modeling.- Jigsaw Texture Synthesis.- Synthesis of Dancing Character Motion from Beatboxing Sounds.- Sketch-Based Virtual Human Modelling and Animation.- Perceptually Adaptive Rendering of Immersive Virtual Environments.- Customized Slider Bars forAdjusting Multi-dimension Parameter Sets.- Magical Tile.- Invisible Shape: Subjective Surface.