Software Engineering Perspectives in Computer Game Development (eBook, ePUB)
Redaktion: Cooper, Kendra M. L.
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Software Engineering Perspectives in Computer Game Development (eBook, ePUB)
Redaktion: Cooper, Kendra M. L.
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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. The book focuses on the emerging research at the intersection of game and software engineering communities.
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Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. The book focuses on the emerging research at the intersection of game and software engineering communities.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 312
- Erscheinungstermin: 4. Juli 2021
- Englisch
- ISBN-13: 9781351382342
- Artikelnr.: 61821303
- Verlag: Taylor & Francis
- Seitenzahl: 312
- Erscheinungstermin: 4. Juli 2021
- Englisch
- ISBN-13: 9781351382342
- Artikelnr.: 61821303
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Kendra M. L. Cooper is an Independent Scholar and Editor. Her research interests are in software and systems engineering (requirements engineering and architecture) and engineering education. These topics are explored within the context of game engineering. Dr. Cooper has an extensive publication, teaching, and service record. Current research topics include the modelling, analysis, and automated transformations of complex game systems using graph-based methods. The ontological foundations of serious educational games are also under investigation. She has co-edited the book Computer Games and Software Engineering published by CRC Press. Dr. Cooper has co-organized/organized ICSE Workshops on Games and Software Engineering (GAS 2012, GAS 2013, GAS 2015, and GAS 2016) and the CSEE&T Workshop on Essence in Education and Training (2020). She has served as a co-editor of three JSPE Special Issues on Software Engineering in Practice (2018, 2019, and 2020).
Preface. Editor. Contributors. Chapter 1 Introduction to Software
Engineering Perspectives in Computer Game Development. SECTION I Emerging
Research on Serious Games for Software Engineering Education. Chapter 2
Case Studies and Practices in Local Game Jam Software Development
Organization: A Software Engineering Perspective. Chapter 3 Developing
Essential Software Engineering Competencies Supported by Digital Game-Based
Learning. Chapter 4 Building Casual Games and APIs for Teaching
Introductory Programming Concepts. Chapter 5 Evolution of a Model for the
Evaluation of Games for Software Engineering Education. SECTION II Emerging
Research on Software Engineering Methods for Game Development. Chapter 6
Applied Game Design Didactics. Chapter 7 Learning with the Body: A Design
Framework for Embodied Learning Games and Simulations. Chapter 8 Using
Ideation Cards for Designing Mixed Reality Games. Chapter 9 From
Role-Playing Game to Exergame: A Modification for The Elder Scrolls V:
Skyrim. Chapter 10 Survey on Software Architecture, Creativity, and Game
Technology. Chapter 11 Games and Software Engineering Topics: Recent
Results and Future Research Opportunities. Index.
Engineering Perspectives in Computer Game Development. SECTION I Emerging
Research on Serious Games for Software Engineering Education. Chapter 2
Case Studies and Practices in Local Game Jam Software Development
Organization: A Software Engineering Perspective. Chapter 3 Developing
Essential Software Engineering Competencies Supported by Digital Game-Based
Learning. Chapter 4 Building Casual Games and APIs for Teaching
Introductory Programming Concepts. Chapter 5 Evolution of a Model for the
Evaluation of Games for Software Engineering Education. SECTION II Emerging
Research on Software Engineering Methods for Game Development. Chapter 6
Applied Game Design Didactics. Chapter 7 Learning with the Body: A Design
Framework for Embodied Learning Games and Simulations. Chapter 8 Using
Ideation Cards for Designing Mixed Reality Games. Chapter 9 From
Role-Playing Game to Exergame: A Modification for The Elder Scrolls V:
Skyrim. Chapter 10 Survey on Software Architecture, Creativity, and Game
Technology. Chapter 11 Games and Software Engineering Topics: Recent
Results and Future Research Opportunities. Index.
Preface. Editor. Contributors. Chapter 1 Introduction to Software
Engineering Perspectives in Computer Game Development. SECTION I Emerging
Research on Serious Games for Software Engineering Education. Chapter 2
Case Studies and Practices in Local Game Jam Software Development
Organization: A Software Engineering Perspective. Chapter 3 Developing
Essential Software Engineering Competencies Supported by Digital Game-Based
Learning. Chapter 4 Building Casual Games and APIs for Teaching
Introductory Programming Concepts. Chapter 5 Evolution of a Model for the
Evaluation of Games for Software Engineering Education. SECTION II Emerging
Research on Software Engineering Methods for Game Development. Chapter 6
Applied Game Design Didactics. Chapter 7 Learning with the Body: A Design
Framework for Embodied Learning Games and Simulations. Chapter 8 Using
Ideation Cards for Designing Mixed Reality Games. Chapter 9 From
Role-Playing Game to Exergame: A Modification for The Elder Scrolls V:
Skyrim. Chapter 10 Survey on Software Architecture, Creativity, and Game
Technology. Chapter 11 Games and Software Engineering Topics: Recent
Results and Future Research Opportunities. Index.
Engineering Perspectives in Computer Game Development. SECTION I Emerging
Research on Serious Games for Software Engineering Education. Chapter 2
Case Studies and Practices in Local Game Jam Software Development
Organization: A Software Engineering Perspective. Chapter 3 Developing
Essential Software Engineering Competencies Supported by Digital Game-Based
Learning. Chapter 4 Building Casual Games and APIs for Teaching
Introductory Programming Concepts. Chapter 5 Evolution of a Model for the
Evaluation of Games for Software Engineering Education. SECTION II Emerging
Research on Software Engineering Methods for Game Development. Chapter 6
Applied Game Design Didactics. Chapter 7 Learning with the Body: A Design
Framework for Embodied Learning Games and Simulations. Chapter 8 Using
Ideation Cards for Designing Mixed Reality Games. Chapter 9 From
Role-Playing Game to Exergame: A Modification for The Elder Scrolls V:
Skyrim. Chapter 10 Survey on Software Architecture, Creativity, and Game
Technology. Chapter 11 Games and Software Engineering Topics: Recent
Results and Future Research Opportunities. Index.