The business side to the artistic side: What every storyboard artist will need to know.
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Autorenporträt
Mark Simon founded and owns A&S Animation, Inc., an award-winning cel animation house in Florida and Animatics & Storyboards, Inc., the largest storyboard house in the southern United States, which has provided work on over 1,200 productions.
Mark's accomplishments range from being the owner of an award-winning advertising firm, to a syndicated cartoonist, production designer of film, TV, and animations and writing entertainment industry books and lecturing. Having won over 30 animation awards for his efforts, Mark has directed TIMMY'S LESSONS IN NATURE, MY WIFE IS PREGNANT, A MESSAGE FROM GOD, and SUBURBAN CINDERELLA, numerous commercials, training videos and television series special effects. Mark also teaches at the DAVE School (Digital Animation and Visual Effects) located at Universal Studios Orlando.
A&S Animation develops and produces animation for commercials, TV, training videos and the web. The A&S team has produced award-winning shorts and commercials, shows for Nickelodeon and Cartoon Network, and designed sets and special effects on live-action feature films. Prior to its release, A&S has participated in the development of DigiCel Flipbook Pro, the fastest growing digital ink & paint software in the industry.
Mark's animation and storyboarding articles have appeared in various industry magazines and he's the author of STORYBOARDS: MOTION IN ART, 2nd Edition, published by Focal Press.
Visit the authors website at www.FunnyToons.tv
Inhaltsangabe
ACKNOWLEDGMENTS INTRODUCTION Chapter 1 - What Are Storyboards PART ONE - GETTING STARTED Chapter 2 - Getting Started Chapter 3 - What It Takes to be a Storyboard ArtistChapter 4 - Education Chapter 5 - Materials Chapter 6 - Benefits to Production PART TWO - THE ART OF STORYBOARDING Chapter 7 - Drawing Quick Thumbnail Storyboards Chapter 8 - Sketching Perspective Chapter 9 -Final Storyboard Art and Clean Up Chapter 10 - Storyboard Coloring Chapter 11 - Presentation Boards versus Production Boards Chapter 12 - Live-Action Boards Chapter 13 - Animation Boards Chapter 14 - Gaming and Multi-Media BoardsChapter 15 - Live Event and Theme Park Boards Chapter 16 - Laser Show Boards Chapter 17 - Comps Chapter 18 - Animatics Chapter 19 - Previz Chapter 20 - Styles Chapter 21 - Directing Shots Chapter 22 - Working With Directors Chapter 23 - Screen Direction Chapter 24 - Staging & Composition Chapter 25 - References and ResearchChapter 26 - Illustrated Camera Techniques Chapter 27 - NumberingChapter 28 - Contrast and Mood Chapter 29 - Special EffectsChapter 30 - Conceptual IllustrationChapter 31 - Computers and Software Chapter 32 - Tricks of the TradeChapter 33 - Presentation and Delivery PART THREE - THE BUSINESS OF STORYBOARDING Chapter 34 - ResumesChapter 35 - Portfolios Chapter 36 - Education and Skills Chapter 37 - How I Got Started Chapter 38 - Who Hires Storyboard Artists Chapter 39 - Finding A Job Chapter 40 - Prepping For Each Job Chapter 41 - How Productions Work Chapter 42 - What Producers Look For Chapter 43 - Pricing Chapter 44 - Estimating Chapter 45 - Billing Practices Chapter 46 - Licensing Chapter 47 - Trade Practices Chapter 48 - Format Chapter 49 - Agents and Artists Reps Chapter 50 - Unions Chapter 51 - Business Aspects PART FOUR - INTERVIEWS Chapter 52 - Alex Saviuk Storyboard/Comic Book Artist Chapter 53 - Mark MooreILM Vice President and Senior Executive in Charge of Production and previous Storyboard Artist Chapter 54 - Sean Cushing Chapter 56 - Tim Burgard Chapter 59 - Lyle Grant Chapter 60 - Jeff Dates PART 5 - EXERCISES Chapter 61 - Exercise 1 Chapter 62 - Exercise 2 Chapter 63 - Exercise 3 Chapter 64 - Exercise 4 Chapter 65 - Exercise 5 Chapter 66 - Exercise 6 Chapter 67 - Exercise 7 PART 6 - EXPERIMENT Chapter 68 - Experiment PART 7 - APPENDICES Forms Reference Books AMAKING OF@ BOOKS AART OF@ BOOKS SPECIAL EFFECTS THE SCREENPLAYANIMATION ONLINE REFERENCES REFERENCE BOOKSSTORYBOARDING/DIRECTING MARKETING ARCHITECTURE AND INTERIORS PERIODICALS RESOURCE GUIDES PART 8 - STORYBOARD SAMPLES GLOSSARY
ACKNOWLEDGMENTS INTRODUCTION Chapter 1 - What Are Storyboards PART ONE - GETTING STARTED Chapter 2 - Getting Started Chapter 3 - What It Takes to be a Storyboard ArtistChapter 4 - Education Chapter 5 - Materials Chapter 6 - Benefits to Production PART TWO - THE ART OF STORYBOARDING Chapter 7 - Drawing Quick Thumbnail Storyboards Chapter 8 - Sketching Perspective Chapter 9 -Final Storyboard Art and Clean Up Chapter 10 - Storyboard Coloring Chapter 11 - Presentation Boards versus Production Boards Chapter 12 - Live-Action Boards Chapter 13 - Animation Boards Chapter 14 - Gaming and Multi-Media BoardsChapter 15 - Live Event and Theme Park Boards Chapter 16 - Laser Show Boards Chapter 17 - Comps Chapter 18 - Animatics Chapter 19 - Previz Chapter 20 - Styles Chapter 21 - Directing Shots Chapter 22 - Working With Directors Chapter 23 - Screen Direction Chapter 24 - Staging & Composition Chapter 25 - References and ResearchChapter 26 - Illustrated Camera Techniques Chapter 27 - NumberingChapter 28 - Contrast and Mood Chapter 29 - Special EffectsChapter 30 - Conceptual IllustrationChapter 31 - Computers and Software Chapter 32 - Tricks of the TradeChapter 33 - Presentation and Delivery PART THREE - THE BUSINESS OF STORYBOARDING Chapter 34 - ResumesChapter 35 - Portfolios Chapter 36 - Education and Skills Chapter 37 - How I Got Started Chapter 38 - Who Hires Storyboard Artists Chapter 39 - Finding A Job Chapter 40 - Prepping For Each Job Chapter 41 - How Productions Work Chapter 42 - What Producers Look For Chapter 43 - Pricing Chapter 44 - Estimating Chapter 45 - Billing Practices Chapter 46 - Licensing Chapter 47 - Trade Practices Chapter 48 - Format Chapter 49 - Agents and Artists Reps Chapter 50 - Unions Chapter 51 - Business Aspects PART FOUR - INTERVIEWS Chapter 52 - Alex Saviuk Storyboard/Comic Book Artist Chapter 53 - Mark MooreILM Vice President and Senior Executive in Charge of Production and previous Storyboard Artist Chapter 54 - Sean Cushing Chapter 56 - Tim Burgard Chapter 59 - Lyle Grant Chapter 60 - Jeff Dates PART 5 - EXERCISES Chapter 61 - Exercise 1 Chapter 62 - Exercise 2 Chapter 63 - Exercise 3 Chapter 64 - Exercise 4 Chapter 65 - Exercise 5 Chapter 66 - Exercise 6 Chapter 67 - Exercise 7 PART 6 - EXPERIMENT Chapter 68 - Experiment PART 7 - APPENDICES Forms Reference Books AMAKING OF@ BOOKS AART OF@ BOOKS SPECIAL EFFECTS THE SCREENPLAYANIMATION ONLINE REFERENCES REFERENCE BOOKSSTORYBOARDING/DIRECTING MARKETING ARCHITECTURE AND INTERIORS PERIODICALS RESOURCE GUIDES PART 8 - STORYBOARD SAMPLES GLOSSARY
Rezensionen
"With more than 20 years of experience in storyboarding, production designing, producing, directing, animating, a defintive book, and multiple lectures, Mark is widely regarded as one of the nation's leading storyboard artists and scholars." - Bauhaus Software"Simon aims to help artists develop and improve their skills, collaborate with directors, build their resumes and portfolios and market their work. Let's not forget Simon's efforts to inform artists of the latest industry knowledge, and help them create and improve their storyboards with computers." - Bauhaus SoftwareThe new edition of Mark Simon's Storyboards, Motion in Art is a pretty comprehensive book. Not just about animation storyboarding, it also covers live action, gaming, theme-Park boards, laser show boards and advertising storyboards, he has written 64 chapters, appendices, a preface, an intro and actually starts the book with two pages of acknowledgements that include not only names and addresses, but websites and emails too. This author does his research! This entire book is just as compreshensive and reads somewhat like a textbook with a sense of humor. Exercises are grouped at the end of the book rather than with each chapter. Everything is illustrated very well, in both B&W and color. At the end are some wonderful interviews.- Libby Reed, Animation World Magazine, April 2007
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