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The super-heavy tanks of World War II are heirs to the siege machine tradition - a means of breaking the deadlock of ground combat. As a class of fighting vehicle, they began with the World War I concept of the search for a 'breakthrough' tank, designed to cross enemy lines. It is not surprising that the breakthrough tank projects of the period prior to World War II took place in the armies that suffered the most casualties of the Great War (Russia, France, Germany). All of the principal Axis and Allied nations eventually initiated super-heavy development projects, with increasingly heavy…mehr

Produktbeschreibung
The super-heavy tanks of World War II are heirs to the siege machine tradition - a means of breaking the deadlock of ground combat. As a class of fighting vehicle, they began with the World War I concept of the search for a 'breakthrough' tank, designed to cross enemy lines. It is not surprising that the breakthrough tank projects of the period prior to World War II took place in the armies that suffered the most casualties of the Great War (Russia, France, Germany). All of the principal Axis and Allied nations eventually initiated super-heavy development projects, with increasingly heavy armor and armament. Much as the casualties of World War I prompted the original breakthrough tank developments, as Germany found itself on the defensive, with diminishing operational prospects and an increasingly desperate leadership, so too did its focus turn to the super-heavy tanks that could turn the tide back in their favor.
Autorenporträt
Kenneth W Estes is a 1969 Naval Academy graduate who served in a variety of command and staff assignments in the US Marine Corps until his retirement in 1993. He earned his doctorate in European History in 1984 and has taught at Duke University, the US Naval Academy, and local schools. He is the editor of several books, and has written extensively in military and academic journals throughout his career. Kenneth was made an Honorary Legionnaire in the Spanish Legion in 1992.

Ian Palmer is a highly experienced digital artist. A graduate in 3D Design, he currently works as Art Director for a leading UK games developer.