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An accessible and exciting new textbook that provides students with an in-depth historical and conceptual understanding of the nature and function of media in society.
An accessible and exciting new textbook that provides students with an in-depth historical and conceptual understanding of the nature and function of media in society.
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Autorenporträt
Stacey O. Irwin is Professor of Media Arts Production, Department of Communication & Theatre, Millersville University of Pennsylvania, USA. She has taught courses in media production, writing and theory for more than thirty years. Her documentary film Raising Faith - Stories About Dyslexia (2020) has won more than twenty-five national and international competitions in IMDb qualifying film festivals. Her book Digital Media: Human-Technology Connection (2016), won a Choice Book Award.
Inhaltsangabe
1. Introduction Part One: Screens 2. Printed Text 3. Cinema 4. TV and Broadcasting 5. Video 6. Journalism Part Two: Sounds 7. Music Recording and Foley 8. Radio, Audio and Podcasting 9. Phones Part Three: Synergies 10. Sports Media 11. Marketing, Advertising and Public Relations 12. Social Media 13. Video Gaming and the Metaverse 14. Digital Synergies
1. Introduction Part One: Screens 2. Printed Text 3. Cinema 4. TV and Broadcasting 5. Video 6. Journalism Part Two: Sounds 7. Music Recording and Foley 8. Radio, Audio and Podcasting 9. Phones Part Three: Synergies 10. Sports Media 11. Marketing, Advertising and Public Relations 12. Social Media 13. Video Gaming and the Metaverse 14. Digital Synergies
1. Introduction Part One: Screens 2. Printed Text 3. Cinema 4. TV and Broadcasting 5. Video 6. Journalism Part Two: Sounds 7. Music Recording and Foley 8. Radio, Audio and Podcasting 9. Phones Part Three: Synergies 10. Sports Media 11. Marketing, Advertising and Public Relations 12. Social Media 13. Video Gaming and the Metaverse 14. Digital Synergies
1. Introduction Part One: Screens 2. Printed Text 3. Cinema 4. TV and Broadcasting 5. Video 6. Journalism Part Two: Sounds 7. Music Recording and Foley 8. Radio, Audio and Podcasting 9. Phones Part Three: Synergies 10. Sports Media 11. Marketing, Advertising and Public Relations 12. Social Media 13. Video Gaming and the Metaverse 14. Digital Synergies
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