Tackling Cyberbullying and Related Problems (eBook, PDF)
Innovative Usage of Games, Apps and Manga
Redaktion: Toda, Yuichi; Oh, Insoo
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Tackling Cyberbullying and Related Problems (eBook, PDF)
Innovative Usage of Games, Apps and Manga
Redaktion: Toda, Yuichi; Oh, Insoo
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This book looks at innovative tools developed by Japanese and Korean researchers and practitioners to tackle cyberbullying and internet-related problems (addiction, cybercrimes etc).
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This book looks at innovative tools developed by Japanese and Korean researchers and practitioners to tackle cyberbullying and internet-related problems (addiction, cybercrimes etc).
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 168
- Erscheinungstermin: 12. November 2020
- Englisch
- ISBN-13: 9780429522529
- Artikelnr.: 60144556
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 168
- Erscheinungstermin: 12. November 2020
- Englisch
- ISBN-13: 9780429522529
- Artikelnr.: 60144556
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Yuichi Toda is Professor of Education at Osaka Kyoiku University, Japan. Insoo Oh is Professor in the College of Education at Ewha Womans University, South Korea.
Foreword (Zhang Wenxin) 1: Traditional/Cyber bullying and Internet-mediated
problems in South Korea and Japan (Yuichi Toda and Insoo Oh) 2: Theories
and research on traditional/cyberbullying and Internet-mediated problems
(Yuichi Toda, Insoo Oh, Toshiro Trusuta, and Tomoyuki Kanetsuna) 3: Level
of Immersion in Media Experience (LIME) model (Akihiko Ieshima) 4: Positive
use of visual media to understand and prevent bullying: The popularity and
possibility of manga (Akihiko Ieshima, Yi-Shan Tsai, Brent Allison, and
Tomoya Yamamoto) 5: Effective approaches utilizing games and apps to
prevent traditional and cyberbullying: Theoretical foundation and
literature review (Insoo Oh) 6: Development of a cyberbullying prevention
game "Angry Daddy"(Hyung Sup Yoon) 7: The Application of Anti-bullying
Smartphone Apps for Preventing Bullying in South Korea (Insoo Oh) 8:
Challenging moral disengagement caused by anonymity: Japanese preventive
practices (Tomoyuki Kanetsuna and Kazuhiko Ishihara) 9: Commentary: From
Thai perspective (Ruthaychonnee Sittichai and Ram Herkanaidu) 10:
Commentary from Norway (Natalia Kucirkova) 11: Commentary: From North
American perspective (Samuel Y. Kim and Stephanie Fredrick)
problems in South Korea and Japan (Yuichi Toda and Insoo Oh) 2: Theories
and research on traditional/cyberbullying and Internet-mediated problems
(Yuichi Toda, Insoo Oh, Toshiro Trusuta, and Tomoyuki Kanetsuna) 3: Level
of Immersion in Media Experience (LIME) model (Akihiko Ieshima) 4: Positive
use of visual media to understand and prevent bullying: The popularity and
possibility of manga (Akihiko Ieshima, Yi-Shan Tsai, Brent Allison, and
Tomoya Yamamoto) 5: Effective approaches utilizing games and apps to
prevent traditional and cyberbullying: Theoretical foundation and
literature review (Insoo Oh) 6: Development of a cyberbullying prevention
game "Angry Daddy"(Hyung Sup Yoon) 7: The Application of Anti-bullying
Smartphone Apps for Preventing Bullying in South Korea (Insoo Oh) 8:
Challenging moral disengagement caused by anonymity: Japanese preventive
practices (Tomoyuki Kanetsuna and Kazuhiko Ishihara) 9: Commentary: From
Thai perspective (Ruthaychonnee Sittichai and Ram Herkanaidu) 10:
Commentary from Norway (Natalia Kucirkova) 11: Commentary: From North
American perspective (Samuel Y. Kim and Stephanie Fredrick)
Foreword (Zhang Wenxin) 1: Traditional/Cyber bullying and Internet-mediated
problems in South Korea and Japan (Yuichi Toda and Insoo Oh) 2: Theories
and research on traditional/cyberbullying and Internet-mediated problems
(Yuichi Toda, Insoo Oh, Toshiro Trusuta, and Tomoyuki Kanetsuna) 3: Level
of Immersion in Media Experience (LIME) model (Akihiko Ieshima) 4: Positive
use of visual media to understand and prevent bullying: The popularity and
possibility of manga (Akihiko Ieshima, Yi-Shan Tsai, Brent Allison, and
Tomoya Yamamoto) 5: Effective approaches utilizing games and apps to
prevent traditional and cyberbullying: Theoretical foundation and
literature review (Insoo Oh) 6: Development of a cyberbullying prevention
game "Angry Daddy"(Hyung Sup Yoon) 7: The Application of Anti-bullying
Smartphone Apps for Preventing Bullying in South Korea (Insoo Oh) 8:
Challenging moral disengagement caused by anonymity: Japanese preventive
practices (Tomoyuki Kanetsuna and Kazuhiko Ishihara) 9: Commentary: From
Thai perspective (Ruthaychonnee Sittichai and Ram Herkanaidu) 10:
Commentary from Norway (Natalia Kucirkova) 11: Commentary: From North
American perspective (Samuel Y. Kim and Stephanie Fredrick)
problems in South Korea and Japan (Yuichi Toda and Insoo Oh) 2: Theories
and research on traditional/cyberbullying and Internet-mediated problems
(Yuichi Toda, Insoo Oh, Toshiro Trusuta, and Tomoyuki Kanetsuna) 3: Level
of Immersion in Media Experience (LIME) model (Akihiko Ieshima) 4: Positive
use of visual media to understand and prevent bullying: The popularity and
possibility of manga (Akihiko Ieshima, Yi-Shan Tsai, Brent Allison, and
Tomoya Yamamoto) 5: Effective approaches utilizing games and apps to
prevent traditional and cyberbullying: Theoretical foundation and
literature review (Insoo Oh) 6: Development of a cyberbullying prevention
game "Angry Daddy"(Hyung Sup Yoon) 7: The Application of Anti-bullying
Smartphone Apps for Preventing Bullying in South Korea (Insoo Oh) 8:
Challenging moral disengagement caused by anonymity: Japanese preventive
practices (Tomoyuki Kanetsuna and Kazuhiko Ishihara) 9: Commentary: From
Thai perspective (Ruthaychonnee Sittichai and Ram Herkanaidu) 10:
Commentary from Norway (Natalia Kucirkova) 11: Commentary: From North
American perspective (Samuel Y. Kim and Stephanie Fredrick)