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Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before-Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives,…mehr
Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before-Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.
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Autorenporträt
Patricia C. Franks, PhD, is program coordinator for the Master's Degree in Archives and Records Administration at the School of Information at San Jose State University. Lori A. Bell is adjunct lecturer with San Jose State School of Information and the University of Hawaii Graduate School of Library and Information Science. Rhonda B. Trueman is acquisitions and access services librarian at Northwest Florida State College.
Inhaltsangabe
Illustrations Foreword Sandra Hirsh Preface SECTION I Chapter 1: Digital Reality: An Education Renaissance Mark Driskill Chapter 2: Skilling Up for Teaching in 2D Online and 3D Virtual Environments Leticia De Leon Chapter 3: Building a Business in Second Life-A Case Study Jennifer Crummey and Chris Nelson Chapter 4: Professional Education and Library Connections in Virtual Worlds Beth S. O'Connell Chapter 5: Virtually Abroad in Second Life: The Use of Immersive Technology to Develop Intercultural Competence Sandra Hirsh and Heidi Jakal SECTION II Chapter 6: Immersive Education in Second Life-A Case Study Lori A. Bell Chapter 7: Augmenting Reality: Experiencing the Past through Digital Technologies Bryan Carter Chapter 8: Virtual Worlds, Real Lives: Using Immersive Environments in the Classroom Cara Coffina and John Howard Chapter 9: Learning in Three Dimensions: From "Pretty" to "Participation" John Jamison Chapter 10: The Story of Science during the Scientific Revolution: Designing an Educational Exhibit Marie Vans Chapter 11: Crowdsourcing the Fictive Experience: Virtual-World Emergent Narrative from a Collections Perspective JJ Jacobson SECTION III Chapter 12: Museums and Virtual Worlds Geoff Giglierano Chapter 13: Riding the Hype Cycle: Community Virtual Library Turns 10 Rhonda B. Trueman and Pat Alderman Chapter 14: MOOCs, Virtual Environments, and Librarians Valerie Hill, Ilene Frank, and Joe Floyd Chapter 15: Building Community through Extracurricular Activities in Second Life: A VCARA Case Study Patricia C. Franks Chapter 16: Community and Education in the Virtual Environment: Lessons Learned Mary-Carol Lindbloom Chapter 17: The Future of Libraries in the Digital Age Valerie Hill Index About the Editors and Contributors
Illustrations Foreword Sandra Hirsh Preface SECTION I Chapter 1: Digital Reality: An Education Renaissance Mark Driskill Chapter 2: Skilling Up for Teaching in 2D Online and 3D Virtual Environments Leticia De Leon Chapter 3: Building a Business in Second Life-A Case Study Jennifer Crummey and Chris Nelson Chapter 4: Professional Education and Library Connections in Virtual Worlds Beth S. O'Connell Chapter 5: Virtually Abroad in Second Life: The Use of Immersive Technology to Develop Intercultural Competence Sandra Hirsh and Heidi Jakal SECTION II Chapter 6: Immersive Education in Second Life-A Case Study Lori A. Bell Chapter 7: Augmenting Reality: Experiencing the Past through Digital Technologies Bryan Carter Chapter 8: Virtual Worlds, Real Lives: Using Immersive Environments in the Classroom Cara Coffina and John Howard Chapter 9: Learning in Three Dimensions: From "Pretty" to "Participation" John Jamison Chapter 10: The Story of Science during the Scientific Revolution: Designing an Educational Exhibit Marie Vans Chapter 11: Crowdsourcing the Fictive Experience: Virtual-World Emergent Narrative from a Collections Perspective JJ Jacobson SECTION III Chapter 12: Museums and Virtual Worlds Geoff Giglierano Chapter 13: Riding the Hype Cycle: Community Virtual Library Turns 10 Rhonda B. Trueman and Pat Alderman Chapter 14: MOOCs, Virtual Environments, and Librarians Valerie Hill, Ilene Frank, and Joe Floyd Chapter 15: Building Community through Extracurricular Activities in Second Life: A VCARA Case Study Patricia C. Franks Chapter 16: Community and Education in the Virtual Environment: Lessons Learned Mary-Carol Lindbloom Chapter 17: The Future of Libraries in the Digital Age Valerie Hill Index About the Editors and Contributors
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