After surviving a brutal massacre at a nearby desert getaway, mercenary Deckard Kimble returns to the city of his youth as a broken man. Reconnecting with childhood friends Eris O'Connell and Gretchen Walker after a twenty-year absence, old disagreements between the trio of former orphans quickly and violently resurface.
When their former mentor Oswald is murdered, and the device he was building for Technikron's corporate overlords goes missing, Deckard, Gretchen, and Eris find themselves prime suspects in the attack. Hunted by GLOBECORP agents, ruthless gangs, and a nefarious figure intent on framing them for the ghastly crime, the trio must take to the dirt roads, train tracks and skies to clear their names. With Oswald's deadly device ticking, threatening to destroy their home, old grudges will have to be set aside to save themselves, and all of Technikron.
From the author of The Book of Death and Eidetica comes a swashbuckling steampunk adventure in a brand-new fictional world. Get it today!
When their former mentor Oswald is murdered, and the device he was building for Technikron's corporate overlords goes missing, Deckard, Gretchen, and Eris find themselves prime suspects in the attack. Hunted by GLOBECORP agents, ruthless gangs, and a nefarious figure intent on framing them for the ghastly crime, the trio must take to the dirt roads, train tracks and skies to clear their names. With Oswald's deadly device ticking, threatening to destroy their home, old grudges will have to be set aside to save themselves, and all of Technikron.
From the author of The Book of Death and Eidetica comes a swashbuckling steampunk adventure in a brand-new fictional world. Get it today!
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