Highlighting the importance of technology, pedagogy, and management in the higher education ecosystem, this book presents information technology-oriented educational programs for the next generation of scientists and researchers. It explains how Web 2.0 technologies can enhance collaborative learning and how immersive learning environments and mobile technologies can improve the learning process. The text then describes novel pedagogical and methodological approaches that underpin the technological advances, facilitate collaborative learning, and enable the efficient use of games. The book also covers managerial aspects and best practices through case studies and examples.
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