Technologies for E-Learning and Digital Entertainment (eBook, PDF)
Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings Redaktion: Hui, Kin-Chuen; Li, Eric C. -L.; Göbel, Stefan; Jin, Xiaogang; Wang, Charlie C. L.; Chung, Ronald Chi-Kit; Pan, Zhigeng
Technologies for E-Learning and Digital Entertainment (eBook, PDF)
Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings Redaktion: Hui, Kin-Chuen; Li, Eric C. -L.; Göbel, Stefan; Jin, Xiaogang; Wang, Charlie C. L.; Chung, Ronald Chi-Kit; Pan, Zhigeng
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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
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Autorenporträt
Kin-chuen Hui, The Chinese University of Hong Kong, China / Zhigeng Pan, Zhejiang University, China / Ronald Chi-kit Chung, The Chinese University of Hong Kong, China / Charlie C.L. Wang, The Chinese University of Hong Kong, China / Xiaogang Jin, Zhejiang University, China / Stefan Göbel, ZGDV e.V., Computer Graphics Center, Darmstadt, Germany / Eric C.-L. Li, The City University of Hong Kong, China
Inhaltsangabe
Keynote Speeches (Abstracts).- Virtual and Augmented Reality in Game and Education.- Virtual Characters in Games and Education.- E-Learning Platforms and Tools.- Geometry in Games and Virtual Reality.- Vision, Imaging and Video Technology.- Collaborative and Distributed Environments.
Keynote Speeches (Abstracts).- Virtual and Augmented Reality in Game and Education.- Virtual Characters in Games and Education.- E-Learning Platforms and Tools.- Geometry in Games and Virtual Reality.- Vision, Imaging and Video Technology.- Collaborative and Distributed Environments.
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