This eBook contains papers studying the concepts of technology facilitated teaching and learning. Authors discuss varied topics such as accessibility in course design, what instructional design can learn from game design via a deconstruction of Candy Crush, the process involved in designing the online oral language learning environment SpeakApps, a case study of the impact on educational technology of a fatal airline accident and the human factor in learning design, research, policy and practice in training and education institutions developing e-learning materials.
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