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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying…mehr
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Julie Scordato, MLIS, is manager at the Columbus Metropolitan Library in Columbus, OH. Ellen Forsyth is consultant in Public Library Services with State Library of New South Wales, Sydney, Australia.
Inhaltsangabe
Series Foreword Introduction Part I-Games in Action: Library-Specific Examples of Games in Use 1 Teen Summer Challenge at Pierce County Library Alexander Byrne, Patrick McVicker, and Jami Schwarzwalder, with Ellen Forsyth 2 Minecraft at Darien Library Alex Hylton, Erica Gauquier, and John Blyberg, with Ellen Forsyth 3 Interactive Teen Gaming Programs: Georgetown County Library, South Carolina Dwight McInvaill and Donald Dennis 4 Learn, Quest, Play: Gaming at Charlotte Mecklenburg Library Kelly Nicole Czarnecki 5 Big Games at Reidland High School Terri Grief Part II-Games to Implement: Inspiration for Your Libraries 6 Traditional Board Games: From Ameritrash to Eurogames James Stubbs 7 Tabletop Role-Playing Games Alycia Bailey and Robert McDougall 8 LARPs (Live-Action Role-Playing Games) in Libraries J. Tuomas Harviainen 9 PC Gaming Stations at the Library M. Brandon Robbins 10 Keeping Up with the World of Games: Professional Development and New Ideas Ellen Forsyth Index About the Editors and Contributors
Series Foreword Introduction Part I-Games in Action: Library-Specific Examples of Games in Use 1 Teen Summer Challenge at Pierce County Library Alexander Byrne, Patrick McVicker, and Jami Schwarzwalder, with Ellen Forsyth 2 Minecraft at Darien Library Alex Hylton, Erica Gauquier, and John Blyberg, with Ellen Forsyth 3 Interactive Teen Gaming Programs: Georgetown County Library, South Carolina Dwight McInvaill and Donald Dennis 4 Learn, Quest, Play: Gaming at Charlotte Mecklenburg Library Kelly Nicole Czarnecki 5 Big Games at Reidland High School Terri Grief Part II-Games to Implement: Inspiration for Your Libraries 6 Traditional Board Games: From Ameritrash to Eurogames James Stubbs 7 Tabletop Role-Playing Games Alycia Bailey and Robert McDougall 8 LARPs (Live-Action Role-Playing Games) in Libraries J. Tuomas Harviainen 9 PC Gaming Stations at the Library M. Brandon Robbins 10 Keeping Up with the World of Games: Professional Development and New Ideas Ellen Forsyth Index About the Editors and Contributors
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