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  • Format: ePub

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.

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Produktbeschreibung
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He has published widely on the aesthetics of videogames, virtual worlds, digital media ethics, and the philosophy of technology.

Rezensionen
"Tavinor's earlier work on the aesthetics of video games kick-started philosophical research in that area; this book will do the same for the aesthetics of virtual reality."

Nathan Wildman, Tilburg University, The Netherlands

"The Aesthetics of Virtual Reality offers an informative introduction to VR media as picturing media, as well as a persuasive analysis of the ways in which they can be used to remediate our perceptual experiences."

Nele van de Mosselaer, The Journal of Aesthetics and Art Criticism